Creating a fairy tale through computer coding: a didactic experiment with Scratch
This study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp a...
Main Author: | Gabriele Catani |
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Format: | Article |
Language: | English |
Published: |
University of Bologna
2020-05-01
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Series: | Italiano a scuola |
Subjects: | |
Online Access: | https://italianoascuola.unibo.it/article/view/10895 |
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