Creating a fairy tale through computer coding: a didactic experiment with Scratch
This study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp a...
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University of Bologna
2020-05-01
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Online Access: | https://italianoascuola.unibo.it/article/view/10895 |
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doaj-0efc67223b994f60a880e3b5ada156912020-11-25T03:13:59ZengUniversity of BolognaItaliano a scuola2704-81282020-05-012117120010.6092/issn.2704-8128/108959083Creating a fairy tale through computer coding: a didactic experiment with ScratchGabriele CataniThis study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp as a linguistic algorithm, was coded in its single events by using a programming language with blocks in the programming environment Scratch. Subsequently, the instructions contained in the source code in blocks were “translated” into Italian and turned into a narrative by the students.https://italianoascuola.unibo.it/article/view/10895didattica della scritturacodingpensiero computazionalemorfologia della fiabascuola secondaria di primo grado |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Gabriele Catani |
spellingShingle |
Gabriele Catani Creating a fairy tale through computer coding: a didactic experiment with Scratch Italiano a scuola didattica della scrittura coding pensiero computazionale morfologia della fiaba scuola secondaria di primo grado |
author_facet |
Gabriele Catani |
author_sort |
Gabriele Catani |
title |
Creating a fairy tale through computer coding: a didactic experiment with Scratch |
title_short |
Creating a fairy tale through computer coding: a didactic experiment with Scratch |
title_full |
Creating a fairy tale through computer coding: a didactic experiment with Scratch |
title_fullStr |
Creating a fairy tale through computer coding: a didactic experiment with Scratch |
title_full_unstemmed |
Creating a fairy tale through computer coding: a didactic experiment with Scratch |
title_sort |
creating a fairy tale through computer coding: a didactic experiment with scratch |
publisher |
University of Bologna |
series |
Italiano a scuola |
issn |
2704-8128 |
publishDate |
2020-05-01 |
description |
This study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp as a linguistic algorithm, was coded in its single events by using a programming language with blocks in the programming environment Scratch. Subsequently, the instructions contained in the source code in blocks were “translated” into Italian and turned into a narrative by the students. |
topic |
didattica della scrittura coding pensiero computazionale morfologia della fiaba scuola secondaria di primo grado |
url |
https://italianoascuola.unibo.it/article/view/10895 |
work_keys_str_mv |
AT gabrielecatani creatingafairytalethroughcomputercodingadidacticexperimentwithscratch |
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1724645383988051968 |