Creating a fairy tale through computer coding: a didactic experiment with Scratch

This study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp a...

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Main Author: Gabriele Catani
Format: Article
Language:English
Published: University of Bologna 2020-05-01
Series:Italiano a scuola
Subjects:
Online Access:https://italianoascuola.unibo.it/article/view/10895
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spelling doaj-0efc67223b994f60a880e3b5ada156912020-11-25T03:13:59ZengUniversity of BolognaItaliano a scuola2704-81282020-05-012117120010.6092/issn.2704-8128/108959083Creating a fairy tale through computer coding: a didactic experiment with ScratchGabriele CataniThis study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp as a linguistic algorithm, was coded in its single events by using a programming language with blocks in the programming environment Scratch. Subsequently, the instructions contained in the source code in blocks were “translated” into Italian and turned into a narrative by the students.https://italianoascuola.unibo.it/article/view/10895didattica della scritturacodingpensiero computazionalemorfologia della fiabascuola secondaria di primo grado
collection DOAJ
language English
format Article
sources DOAJ
author Gabriele Catani
spellingShingle Gabriele Catani
Creating a fairy tale through computer coding: a didactic experiment with Scratch
Italiano a scuola
didattica della scrittura
coding
pensiero computazionale
morfologia della fiaba
scuola secondaria di primo grado
author_facet Gabriele Catani
author_sort Gabriele Catani
title Creating a fairy tale through computer coding: a didactic experiment with Scratch
title_short Creating a fairy tale through computer coding: a didactic experiment with Scratch
title_full Creating a fairy tale through computer coding: a didactic experiment with Scratch
title_fullStr Creating a fairy tale through computer coding: a didactic experiment with Scratch
title_full_unstemmed Creating a fairy tale through computer coding: a didactic experiment with Scratch
title_sort creating a fairy tale through computer coding: a didactic experiment with scratch
publisher University of Bologna
series Italiano a scuola
issn 2704-8128
publishDate 2020-05-01
description This study examines the repercussions of computer coding activities, introduced several years ago in the Italian schools, for linguistic education. In particular, the article describes an experiment conducted in a lower secondary school, where a fairy tale, which had already been analysed by Propp as a linguistic algorithm, was coded in its single events by using a programming language with blocks in the programming environment Scratch. Subsequently, the instructions contained in the source code in blocks were “translated” into Italian and turned into a narrative by the students.
topic didattica della scrittura
coding
pensiero computazionale
morfologia della fiaba
scuola secondaria di primo grado
url https://italianoascuola.unibo.it/article/view/10895
work_keys_str_mv AT gabrielecatani creatingafairytalethroughcomputercodingadidacticexperimentwithscratch
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