Game Design as STS Research
Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming...
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Format: | Article |
Language: | English |
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Society for Social Studies of Science
2017-09-01
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Series: | Engaging Science, Technology, and Society |
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Online Access: | http://estsjournal.org/article/view/132/111 |