Game Design as STS Research

Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming...

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Bibliographic Details
Main Author: Joseph Dumit
Format: Article
Language:English
Published: Society for Social Studies of Science 2017-09-01
Series:Engaging Science, Technology, and Society
Subjects:
STS
Online Access:http://estsjournal.org/article/view/132/111