A Conceptual Engagement Framework for Gamified E-Learning Platform Activities
University students utilise e-learning resources to gain easy access to information and to make general enquiries. Such online environments offer alternatives to traditional learning, which is now considered expensive, and time-consuming with varying results. Student disengagement is reported as the...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Kassel University Press
2020-11-01
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Series: | International Journal of Emerging Technologies in Learning (iJET) |
Subjects: | |
Online Access: | https://online-journals.org/index.php/i-jet/article/view/15443 |