Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom

Technology has become an integral part of our everyday life, and its use in educational environments keeps growing. Additionally, video games are one of the most popular mediums across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment, a...

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Bibliographic Details
Main Authors: Jose A. Ruiperez-Valiente, Manuel J. Gomez, Pedro A. Martinez, Yoon Jeon Kim
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9446995/