Construction of the Fantastic in Silent Hill 4: The Room
"Silent Hill", and specifically "Silent Hill 4: The Room", are paradigmatic cases of the construction of the fantastic in videogames. Developers are able to generate a wide range of feelings in players if they alter some of the usual videogame conventions. Modifications to variou...
Main Author: | Alejandro Lozano Muñoz |
---|---|
Format: | Article |
Language: | English |
Published: |
Universitat Autònoma de Barcelona
2015-06-01
|
Series: | Brumal: Revista de Investigación sobre lo Fantástico |
Subjects: | |
Online Access: | https://revistes.uab.cat/brumal/article/view/147 |
Similar Items
-
The Construction of Loneliness through the Gameplay in Silent Hill: Homecoming
by: Laksmy Irigoyen Regueiro
Published: (2015-06-01) -
Ludological Storytelling and Unique Narrative Experiences in Silent Hill Downpour
by: Holmquest, Broc Anthony
Published: (2013) -
«In my restless dream, I see that town»: una prospettiva narratologica sulla città fantastica di Silent Hill
by: Davide Carnevale
Published: (2017-11-01) -
AESTHETIC INTERACTIONS IN THE CONTEXT OF TRANSMEDIA FROM FINE ARTS TO POPULAR CULTURE
by: Cumhur Okay ÖZGÖR
Published: (2018-08-01) -
Silent Hill 2 : le problème de l'écriture dans le jeu vidéo
by: Poulin, Patrick
Published: (2017)