Construction of the Fantastic in Silent Hill 4: The Room
"Silent Hill", and specifically "Silent Hill 4: The Room", are paradigmatic cases of the construction of the fantastic in videogames. Developers are able to generate a wide range of feelings in players if they alter some of the usual videogame conventions. Modifications to variou...
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Format: | Article |
Language: | English |
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Universitat Autònoma de Barcelona
2015-06-01
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Series: | Brumal: Revista de Investigación sobre lo Fantástico |
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Online Access: | https://revistes.uab.cat/brumal/article/view/147 |