Improving aerobic capacity through active videogames: A randomized controlled trial

AbstractThe rate of peak workload improvement between different types of Active Video Games (AVG) in young sedentary adults was investigated. Aerobic capacity improvement after a 6-week intervention between AVG types was also compared. Twenty participants, after baseline assessments, were randomized...

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Bibliographic Details
Main Authors: Jorge Luiz de Brito-Gomes, Raphael José Perrier-Melo, Erik Anders Wikstrom, Manoel da Cunha Costa
Format: Article
Language:English
Published: Universidade Estadual Paulista 2015-09-01
Series:Motriz: Revista de Educacao Fisica
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300305&lng=en&tlng=en