How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature

Excited at the prospects of engaging their Net Generation students, educators worldwide are attempting to exploit the affordances of threedimensional (3D) virtual worlds such as Second Life, citing collaborative learning as rationale, though often without careful consideration of the design of learn...

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Main Author: Mark Lee
Format: Article
Language:English
Published: Italian e-Learning Association 2009-11-01
Series:Je-LKS : Journal of e-Learning and Knowledge Society
Subjects:
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/300
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spelling doaj-064f5a1a136f4549baf004e494abe8812020-11-25T01:36:58ZengItalian e-Learning AssociationJe-LKS : Journal of e-Learning and Knowledge Society1826-62231971-88292009-11-015110.20368/1971-8829/300How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The LiteratureMark LeeExcited at the prospects of engaging their Net Generation students, educators worldwide are attempting to exploit the affordances of threedimensional (3D) virtual worlds such as Second Life, citing collaborative learning as rationale, though often without careful consideration of the design of learning activities to support and enable collaboration. Drawing on three recent examples of 3D virtual worlds in education, the primary aim of this article is to critically assess the evidence that well-designed learning interventions using these types of environments are able to exhibit the key ingredients or elements of collaborative learning. The article concludes with a consideration of some of the problems and challenges that exist, before offering number of recommendations for practitioners.https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/300collaborative learning3D virtual wordsmultiplayer online games
collection DOAJ
language English
format Article
sources DOAJ
author Mark Lee
spellingShingle Mark Lee
How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
Je-LKS : Journal of e-Learning and Knowledge Society
collaborative learning
3D virtual words
multiplayer online games
author_facet Mark Lee
author_sort Mark Lee
title How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
title_short How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
title_full How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
title_fullStr How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
title_full_unstemmed How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
title_sort how can 3d virtual worlds be used to support collaborative learning? an analysis of cases from the literature
publisher Italian e-Learning Association
series Je-LKS : Journal of e-Learning and Knowledge Society
issn 1826-6223
1971-8829
publishDate 2009-11-01
description Excited at the prospects of engaging their Net Generation students, educators worldwide are attempting to exploit the affordances of threedimensional (3D) virtual worlds such as Second Life, citing collaborative learning as rationale, though often without careful consideration of the design of learning activities to support and enable collaboration. Drawing on three recent examples of 3D virtual worlds in education, the primary aim of this article is to critically assess the evidence that well-designed learning interventions using these types of environments are able to exhibit the key ingredients or elements of collaborative learning. The article concludes with a consideration of some of the problems and challenges that exist, before offering number of recommendations for practitioners.
topic collaborative learning
3D virtual words
multiplayer online games
url https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/300
work_keys_str_mv AT marklee howcan3dvirtualworldsbeusedtosupportcollaborativelearningananalysisofcasesfromtheliterature
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