How Can 3d Virtual Worlds Be Used To Support Collaborative Learning? An Analysis Of Cases From The Literature
Excited at the prospects of engaging their Net Generation students, educators worldwide are attempting to exploit the affordances of threedimensional (3D) virtual worlds such as Second Life, citing collaborative learning as rationale, though often without careful consideration of the design of learn...
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Format: | Article |
Language: | English |
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Italian e-Learning Association
2009-11-01
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Series: | Je-LKS : Journal of e-Learning and Knowledge Society |
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Online Access: | https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/300 |