The validity and effectivity of learning using STEAM module with biotechnology game
Provision of teaching materials in term of module can be an alternative to meet the learning needs of science. The study aimed at describing science module constructed based on Science, Technology, Engineering, Art and Mathematics (STEAM) equipped with valid and effective biotechnology games for lea...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
University of Muhammadiyah Malang
2020-03-01
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Series: | JPBI (Jurnal Pendidikan Biologi Indonesia) |
Subjects: | |
Online Access: | http://ejournal.umm.ac.id/index.php/jpbi/article/view/10979 |