The validity and effectivity of learning using STEAM module with biotechnology game

Provision of teaching materials in term of module can be an alternative to meet the learning needs of science. The study aimed at describing science module constructed based on Science, Technology, Engineering, Art and Mathematics (STEAM) equipped with valid and effective biotechnology games for lea...

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Bibliographic Details
Main Authors: Hilya Wildana Sofia, Anjar Putro Utomo, Slamet Hariyadi, Bevo Wahono, Erlia Narulita
Format: Article
Language:English
Published: University of Muhammadiyah Malang 2020-03-01
Series:JPBI (Jurnal Pendidikan Biologi Indonesia)
Subjects:
Online Access:http://ejournal.umm.ac.id/index.php/jpbi/article/view/10979