Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior

Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on designing game elements for teamwork. In previous work,...

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Bibliographic Details
Main Authors: Niko Vegt, Valentijn Visch, Arnold Vermeeren, Huib de Ridder
Format: Article
Language:English
Published: Serious Games Society 2016-12-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/150