Strengthening Motivation in the Mathematical Engineering Teaching Processes – A Proposal from Gamification and Game-Based Learning

Gamification and game-based learning (GBL) has been widely implemented in educational processes, mainly in elementary education; it has been applied less frequently in university education. The objective was to test the effect of game-mediated teaching strategies on mathematics teaching in first-yea...

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Bibliographic Details
Main Authors: Sergio A. Zabala-Vargas, Lewis H. García-Mora, Edgar Arciniegas-Hernandez, Jerson I Reina-Medrano, Bárbara de Benito-Crosetti, Antonia Darder-Mésquida
Format: Article
Language:English
Published: Kassel University Press 2021-03-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:https://online-journals.org/index.php/i-jet/article/view/16163