Assessing Serious Games: The GRAND Assessment Framework
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on videogames....
Main Authors: | , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Open Library of Humanities
2014-07-01
|
Series: | Digital Studies |
Subjects: | |
Online Access: | https://www.digitalstudies.org//articles/56 |