Assessing Serious Games: The GRAND Assessment Framework

The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on videogames....

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Bibliographic Details
Main Authors: Domini Gee, Man-Wai Chu, Simeon Blimke, Geoffrey Rockwell, Sean Gouglas, David Holmes, Shannon Lucky
Format: Article
Language:English
Published: Open Library of Humanities 2014-07-01
Series:Digital Studies
Subjects:
Online Access:https://www.digitalstudies.org//articles/56