Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially conflicts between visual and vestibular sensatio...
Main Authors: | KyungHun Han, ChangHoon Park, EungSuk Kim, DaeGuen Kim, SungHo Woo, JiWoon Jeong, InJae Hwang, HyunTaek Kim |
---|---|
Format: | Article |
Language: | English |
Published: |
SAGE Publishing
2011-10-01
|
Series: | i-Perception |
Online Access: | https://doi.org/10.1068/ic861 |
Similar Items
-
The Onset Threshold of Cybersickness in Constant and Accelerating Optical Flow
by: Jiwon Kim, et al.
Published: (2020-11-01) -
Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
by: Hyewon Kim, et al.
Published: (2021-06-01) -
The Psychometrics of Cybersickness in Augmented Reality
by: Claire L. Hughes, et al.
Published: (2020-12-01) -
Building an Active Cybersickness Detector by using Videonystagmography
by: Yu-Xiang Wang, et al.
Published: (2019) -
Evaluation of cybersickness in virtual reality in driving simulator
by: Ana Agić, et al.
Published: (2019-01-01)