Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a...
Main Author: | Juan F. Belmonte Avila |
---|---|
Format: | Article |
Language: | Catalan |
Published: |
Universitat Oberta de Catalunya
2020-01-01
|
Series: | Digithum |
Subjects: | |
Online Access: | https://raco.cat/index.php/Digithum/article/view/373032 |
Similar Items
-
A Tactile Sense Centered Virtual Reality game by using Biometric feedback
by: Yasuhiro Suzuki
Published: (2020-09-01) -
An Examination of Specific Situation and Person Factors in Online Video Game Sexual Harassment
by: Tang, Wai Yen
Published: (2016) -
Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming
by: Schmitz, Kelsey Catherine
Published: (2018) -
La réhabilitation du toucher : l'installation tactile et la vidéo haptique dans l'art contemporain
by: Ho, Pui San
Published: (2015) -
Video Games as a Multifaceted Medium: A Review of Quantitative Social Science Research on Video Games and a Typology of Video Game Research Approaches
by: James D. Ivory
Published: (2013-01-01)