Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a...
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Format: | Article |
Language: | Catalan |
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Universitat Oberta de Catalunya
2020-01-01
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Series: | Digithum |
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Online Access: | https://raco.cat/index.php/Digithum/article/view/373032 |