Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a...
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Universitat Oberta de Catalunya
2020-01-01
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doaj-03d2baaa0977496fa35e153708d5e1eb2021-06-11T11:39:10ZcatUniversitat Oberta de CatalunyaDigithum1575-22752020-01-012510.7238/d.v0i25.3163Push, Press, Become: Tactility Linked to Identity Configurations in Video GamesJuan F. Belmonte Avila0Universidad de Zaragoza, ES Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components. https://raco.cat/index.php/Digithum/article/view/373032tactilityvideo gamesgendersexualityidentity |
collection |
DOAJ |
language |
Catalan |
format |
Article |
sources |
DOAJ |
author |
Juan F. Belmonte Avila |
spellingShingle |
Juan F. Belmonte Avila Push, Press, Become: Tactility Linked to Identity Configurations in Video Games Digithum tactility video games gender sexuality identity |
author_facet |
Juan F. Belmonte Avila |
author_sort |
Juan F. Belmonte Avila |
title |
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games |
title_short |
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games |
title_full |
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games |
title_fullStr |
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games |
title_full_unstemmed |
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games |
title_sort |
push, press, become: tactility linked to identity configurations in video games |
publisher |
Universitat Oberta de Catalunya |
series |
Digithum |
issn |
1575-2275 |
publishDate |
2020-01-01 |
description |
Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components.
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topic |
tactility video games gender sexuality identity |
url |
https://raco.cat/index.php/Digithum/article/view/373032 |
work_keys_str_mv |
AT juanfbelmonteavila pushpressbecometactilitylinkedtoidentityconfigurationsinvideogames |
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