Push, Press, Become: Tactility Linked to Identity Configurations in Video Games

Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a...

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Main Author: Juan F. Belmonte Avila
Format: Article
Language:Catalan
Published: Universitat Oberta de Catalunya 2020-01-01
Series:Digithum
Subjects:
Online Access:https://raco.cat/index.php/Digithum/article/view/373032
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spelling doaj-03d2baaa0977496fa35e153708d5e1eb2021-06-11T11:39:10ZcatUniversitat Oberta de CatalunyaDigithum1575-22752020-01-012510.7238/d.v0i25.3163Push, Press, Become: Tactility Linked to Identity Configurations in Video GamesJuan F. Belmonte Avila0Universidad de Zaragoza, ES Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components. https://raco.cat/index.php/Digithum/article/view/373032tactilityvideo gamesgendersexualityidentity
collection DOAJ
language Catalan
format Article
sources DOAJ
author Juan F. Belmonte Avila
spellingShingle Juan F. Belmonte Avila
Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
Digithum
tactility
video games
gender
sexuality
identity
author_facet Juan F. Belmonte Avila
author_sort Juan F. Belmonte Avila
title Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
title_short Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
title_full Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
title_fullStr Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
title_full_unstemmed Push, Press, Become: Tactility Linked to Identity Configurations in Video Games
title_sort push, press, become: tactility linked to identity configurations in video games
publisher Universitat Oberta de Catalunya
series Digithum
issn 1575-2275
publishDate 2020-01-01
description Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components.
topic tactility
video games
gender
sexuality
identity
url https://raco.cat/index.php/Digithum/article/view/373032
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