Mechanism to capture learner’s interaction in VR-based learning environment: design and application
Abstract Virtual Reality (VR) is a multi-sensory technology that stimulates learning and has the potential for pedagogical applications. While researchers in VR have demonstrated several applications to support understanding and learning in STEM education, the research regarding which features of VR...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2020-10-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s40561-020-00143-6 |