Les grandes guerres du XXe siècle dans No pasarán le jeu de Christian Lehmann : écrire et réécrire l’histoire pour les adolescents, du roman à la bande dessinée
Using videogames as a means to tackle the major global conflicts of the twentieth century, Lehmann's trilogy No pasaran, le jeu, Andreas le retour and No pasaran, endgame immediately wins over its teenage readership through its immersive dimension. The fantastic mode allows the characters both...
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Format: | Article |
Language: | English |
Published: |
TELEMME - UMR 6570
2017-07-01
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Series: | Amnis |
Subjects: | |
Online Access: | http://journals.openedition.org/amnis/3012 |