Les grandes guerres du XXe siècle dans No pasarán le jeu de Christian Lehmann : écrire et réécrire l’histoire pour les adolescents, du roman à la bande dessinée

Using videogames as a means to tackle the major global conflicts of the twentieth century, Lehmann's trilogy No pasaran, le jeu, Andreas le retour and No pasaran, endgame immediately wins over its teenage readership through its immersive dimension. The fantastic mode allows the characters both...

Full description

Bibliographic Details
Main Author: Eléonore Hamaide-Jager
Format: Article
Language:English
Published: TELEMME - UMR 6570 2017-07-01
Series:Amnis
Subjects:
war
Online Access:http://journals.openedition.org/amnis/3012