Embodied science and mixed reality: How gesture and motion capture affect physics education
Abstract A mixed design was created using text and game-like multimedia to instruct in the content of physics. The study assessed which variables predicted learning gains after a 1-h lesson on the electric field. The three manipulated variables were: (1) level of embodiment; (2) level of active gene...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2017-05-01
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Series: | Cognitive Research |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s41235-017-0060-9 |