Showing 81 - 100 results of 106 for search 'digital distribution in video games', query time: 5.76s Refine Results
  1. 81
    by Bobrow, Jonathan
    Published 2016
    ... by conventional video-games. Expanding the work on the future of board games from Playful Systems, we have created...
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  2. 82
    ... the video games Grand Theft Auto III and Gun as examples of the negative representations that occur...
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  3. 83
    by deWaard, Andrew
    Published 2009
    ... decisively polytextual museum exhibition, “KRAZY! The Delirious World of Anime + Comics + Video Games + Art...
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  4. 84
    by deWaard, Andrew
    Published 2009
    ... decisively polytextual museum exhibition, “KRAZY! The Delirious World of Anime + Comics + Video Games + Art...
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  5. 85
    by deWaard, Andrew
    Published 2009
    ... decisively polytextual museum exhibition, “KRAZY! The Delirious World of Anime + Comics + Video Games + Art...
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  6. 86
    by Soltangheis, Mina
    Published 2018
    ... references (pages 73-76). === Educational games and digital learning environments provide opportunities...
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  7. 87
    by Anelise Reich Corseuil
    Published 2006-04-01
    ... with different media like video games and digitalized film, Richard Grusin, in the essay “DVDs, Video Games...
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  8. 88
    by Anelise Reich Corseuil
    Published 2008-04-01
    ...; Although working with different media like video games and digitalized film, Richard Grusin, in the essay...
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  9. 89
    by Haughey, Kyle J
    Published 2009
    ...Computer-generated imagery is ubiquitous in today's society, appearing in advertisements, video...
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  10. 90
    by Navarro, Edwina Portocarrero
    Published 2018
    ...-screen interaction. With less time spent outdoors, social networks and video games have become important...
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  11. 91
  12. 92
    ... of video game industry since 1980s. With their know-how and unique game software, Japanese video game...
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  13. 93
    by Su-ling Huang, 黃素玲
    Published 2008
    ... and feelings about indoor environments of video game sites. However, due to booming development of the digital...
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  14. 94
    by Velasco, Vanessa Nicole
    Published 2015
    ... observed in the video clips significantly differed from a homogenous distribution using a chi-square test...
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  15. 95
    by Kerich, Christopher
    Published 2017
    ... of breaking practice: video game speed-runners, software testers, and hacktivists. In each case, critical...
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  16. 96
    by Hanning, Kreg (Kreg Ryan)
    Published 2019
    ... LEGO handlebars to control a flying bicycle video game on the screen. The ScratchBit is designed...
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  17. 97
    ... such as Internet access, online games, VoIP and video conferencing. LTE is part of the specifications of 3GPP...
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  18. 98
    ... such as Internet access, online games, VoIP and video conferencing. LTE is part of the specifications of 3GPP...
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  19. 99
    by Abdel-Razzac, Amal
    Published 2015
    ... extension of the second generation digital video broadcasting for terrestrial reception (DVB-T2 Lite...
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  20. 100
    ... by two digital video cameras, the images were analyzed in Dvideo software, allowing to obtain...
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