Showing 41 - 60 results of 106 for search 'digital distribution in video games', query time: 2.21s Refine Results
  1. 41
    by Berman, Benjamin S.
    Published 2017
    ... references (pages 41-45). === Video game players experience opposing motivations to cooperate and compete...
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  2. 42
    by Steven L. Thorne, Ingrid Fischer
    Published 2012-03-01
    Subjects: ...online games...
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  3. 43
  4. 44
  5. 45
  6. 46
    by Chen, Hsinchun
    Published 2000
    Subjects: ...Digital Libraries...
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  7. 47
  8. 48
    ... calls, video calls, text messaging, social media, and online games. Then, we show how age, gender...
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  9. 49
  10. 50
    by 張李治華
    Published 2010
    ... and serving digital contents, such as music, online games, and videos which users experience. Today, digital...
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  11. 51
    Subjects: ...Video games and children--Therapeutic use....
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  12. 52
  13. 53
    by Gagnon, Claudia
    Published 2013
    ..., distribution, communauté. _ _ _ ABSTRACT Video Game as a Model of Legitimation of Localization...
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  14. 54
    by Lahey, Michael
    Published 2014
    ... forms of media include digitally circulated short videos, songs, casual digital games, and even social...
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  15. 55
    by Cox, Joe
    Published 2012
    ... of these markets, beginning with a detailed analysis of the video games industry, which has emerged from relative...
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  16. 56
    by Chi, Chen Lai
    Published 2009
    ..., marketing and distribution. The research establishes that the game industry operates within a highly...
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  17. 57
    ... commonplace with the coordination of film, home video, gaming, merchandising, and the creation of new media...
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  18. 58
  19. 59
    by Yi-Ting Tso, 左翊廷
    Published 2012
    ... and prevalent on account of social gaming interactions and continuing growth of digital distribution. Moreover...
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  20. 60
    by Tramte, Daniel Albert
    Published 2015
    .../visual mediums, such as film, video games, and music. I designed tA/v\Am to allow users to pace...
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