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41by Berman, Benjamin S.“... references (pages 41-45). === Video game players experience opposing motivations to cooperate and compete...”
Published 2017
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44Published 2023Subjects: “...Digitale Medien...”
Open Access: DOAB: description of the publication
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48by Minh Hao Nguyen, Jonathan Gruber, Jaelle Fuchs, Will Marler, Amanda Hunsaker, Eszter Hargittai“... calls, video calls, text messaging, social media, and online games. Then, we show how age, gender...”
Published 2020-09-01
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50by 張李治華“... and serving digital contents, such as music, online games, and videos which users experience. Today, digital...”
Published 2010
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53by Gagnon, Claudia“..., distribution, communauté. _ _ _ ABSTRACT Video Game as a Model of Legitimation of Localization...”
Published 2013
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54by Lahey, Michael“... forms of media include digitally circulated short videos, songs, casual digital games, and even social...”
Published 2014
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55by Cox, Joe“... of these markets, beginning with a detailed analysis of the video games industry, which has emerged from relative...”
Published 2012
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56by Chi, Chen Lai“..., marketing and distribution. The research establishes that the game industry operates within a highly...”
Published 2009
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57by Merkin, Andrew D. (Andrew David)“... commonplace with the coordination of film, home video, gaming, merchandising, and the creation of new media...”
Published 2010
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59“... and prevalent on account of social gaming interactions and continuing growth of digital distribution. Moreover...”
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60by Tramte, Daniel Albert“.../visual mediums, such as film, video games, and music. I designed tA/v\Am to allow users to pace...”
Published 2015
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