Showing 201 - 220 results of 389 for search 'DC Entertainment', query time: 4.30s Refine Results
  1. 201
    by Erisher Woyo, Elina Amadhila
    Published 2018-05-01
    ... education and learning, escapism, purposeful motives, reminiscence and entertainment motivations. More so...
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    Article
  2. 202
    by Muhamad Dwisnanto Putro, Jane Litouw
    Published 2017-04-01
    ...Aspects of robotics technology have now been able to explore and reach the entertainment, education...
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  3. 203
    by Gu, Peter
    Published 2020
    ... exposure to the entertainment medium. Problematic gaming is defined as a pattern of gaming behavior...
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  4. 204
  5. 205
    ..., transportation, sightseeing, shopping, recreation and entertainment, education, management and research....
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  6. 206
    by Ahad S. Mesrizade
    Published 2020-09-01
    ... and entertainment centres, and influences the use of personal vehicles and motorcycles. And it can pollute urban air...
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  7. 207
  8. 208
    by Gohar MKOYAN
    Published 2016-12-01
    ..., resort to information and communication technologies, the frequency of visits to entertainment, cultural...
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    Article
  9. 209
    ... and the community build the seat while the child in need and his or her friends engage in entertainment. The other...
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  10. 210
    by Rıza AKYÜREK
    Published 2020-03-01
    ... possible. The community’s unique birth, wedding, death, entertainment, ceremony etc. having succeeded...
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  11. 211
    by Eritsyan K.Yu., Kolpakova O.I.
    Published 2017-12-01
    ... of conflicts, 7) physical or emotional violence, 8) unmotivated runaways for entertainment, 9) problems...
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  12. 212
    by Adriana Carvalho Lopes
    Published 2009-01-01
    ..., known as favelas. More than entertainment and work, funk is a form of identity for the youngsters...
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  13. 213
  14. 214
    by Mardjono Mardjono
    Published 2016-03-01
    ... to be an entertainment although the traces of religious ceremonycan be felt. This research does not have...
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  15. 215
    by Laura eHerrewijn, Karolien ePoels
    Published 2014-01-01
    ...Digital gaming has become one of the largest entertainment sectors worldwide, increasingly turning...
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  16. 216
    by Butt, Rehman
    Published 2008
    ... in the entertainment industry of the world. One of the most important among different types of computer games are Real...
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  17. 217
    ... infection, as well as their positive emotional and humanizing role in providing access to entertainment...
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  18. 218
  19. 219
    by WANG, YI-WEN, 王怡文
    Published 2019
    ... by Quantification Theory Type I. The finding is that the best evaluation about X-Store is the entertainment field...
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  20. 220
    ... through booking services, dining at restaurants, a watersport as entertainment activities, online media...
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