Showing 501 - 519 results of 519 for search 'CREATIVE GAME PROGRAMMING', query time: 1.47s Refine Results
  1. 501
    Published 2013
    ... expectancy of stress coping, frequency of online gaming, frequency of idling online and time spent online...
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  2. 502
    by Jastšenjski Ksenija, Mandarić Sanja
    Published 2011-01-01
    ... skating. It is also one of the required spins in competitive short program in female category. Different...
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  3. 503
    by Pedro Passos, Duarte Araújo, Keith Davids
    Published 2016-10-01
    ... and maintained in team games training programs....
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  4. 504
    by Sujarwo Sujarwo, Ibnu Samsi, Lutfi Wibawa
    Published 2017-03-01
    ...) media, (6) bahan Ajar, (7) penilaian, (8) sosialisasi program, (9) pelaksanaan program, (10) evaluasi...
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  5. 505
    by Andrii Andres
    Published 2021-07-01
    ... scientists and employers. Single systematized contradictory data don’t allow to improve training programs...
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  6. 506
    by Ninette Kruyt, Heinrich Grobbelaar
    Published 2019-03-01
    ...Rugby sevens was included in the 2016 Olympic Games, with South Africa’s Blitzboks winning bronze...
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  7. 507
    by WANG,CHAO-CHUAN, 王昭娟
    Published 2016
    ... of the convenience brought by the Net. Instead,they are addicted to making Net pals or playing mobile games...
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  8. 508
  9. 509
    by Su-Ching Chiu, 邱素卿
    Published 2013
    ... changes in which human resource contest becomes a main factor of business survival games, Taiwanese SMEs...
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  10. 510
    Published 2021-09-01
    ..., newspapers, music, art, theater, television shows, movies, radio programs, games, and social media...
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  11. 511
    by Bohrer, Graziela Rodrigues
    Published 2013
    ... bases, with emphasis on socio-educational approach. The target of the program was provide host moments...
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  12. 512
    by Ripinskytė, Aira
    Published 2010
    ... as special needs pupils can IT (computers) to use not only computer games but also to adapt it for learning...
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  13. 513
    by Lungu, Daiana
    Published 2017
    ... teaching tool. Possible alternative tools like ICT, computers, mathematics programs, different internet...
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  14. 514
    by Anti-Chiu, 邱安笛
    Published 2014
    ... games in the domain of art education. Based on the case study of Luodong Forestry Culture Garden...
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  15. 515
    by Crawford, Leo
    Published 2018
    ... on our ability to concentrate, memory, creativity and stress resistance. Although many of us know this, I...
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  16. 516
    by wen-ching Hwang, 黃文昌
    Published 2011
    ... popular children's bunker, being inspired creativity, imagination, training small muscle development...
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  17. 517
    by Maciel, Rochele Rita Andreazza
    Published 2014
    ... Caxias do Sul’s Post-Graduation Program (PPGEd-UCS), through its line of research Education, Language...
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  18. 518
    by Maciel, Rochele Rita Andreazza
    Published 2014
    ...-Graduation Program (PPGEd-UCS), through its line of research Education, Language and Technology, and its...
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  19. 519
    by Transfer News
    Published 2017-12-01
    ...-kong-2018/item/1459-panels#Panel09>>   9. Fun for All 5: Translation and Accessibility in Video Games...
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