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21by Leonardo Tortoro Pereira“... way to finish the dungeon can be procedurally generated. The content of rooms are generated using...”
Published 2018
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26by Dunn, Ian Thomas“... and vegetation. We use a region-based procedural generation algorithm to create environments of varying types...”
Published 2016
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36by Olsson, Viktor“...An Evolutionary Algorithm was run in real-time for the procedural generation ofenemies in a third...”
Published 2019
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38“... the procedural generation of large-scale forests in virtual geographic environments is challenging, especially...”
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39“...) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually...”
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