Showing 21 - 40 results of 66 for search '"StarCraft', query time: 1.33s Refine Results
  1. 21
    by Okun Jared
    Published 2016-01-01
    ... was then tested for effectiveness using the ABL AI EISBot (an AI that plays videogames) and the game of StarCraft...
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  2. 22
    by Ching-Hsun Hsieh, 謝慶勳
    Published 2015
    ... for rehabilitation. In the thesis, we use well-known StarCraft game as an example applied with Kinect somatosensory...
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  8. 28
    by Salinas, Efren Julian
    Published 2013
    Subjects: ...Star Craft II...
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  9. 29
    ...Since the release of BWAPI in 2009, StarCraft has taken the position as the leading platform...
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  10. 30
    by Nai Yen Yang, 楊乃彥
    Published 2012
    ...碩士 === 輔仁大學 === 資訊工程學系 === 100 === Recently, Real-Time Strategy (RTS) games, such as Star Craft...
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  11. 31
    ...Since 2010, annual StarCraft artificial intelligence (AI) competitions have promoted...
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    ... that methodology asymmetric potential field was applied on StarCraft bot by using the BWAPI. Experiment was also...
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  14. 34
    ... game participation、information consumption、behavior and satisfaction of 《Star Craft II》players...
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  15. 35
    by Yuan-Wen Chen, 陳淵文
    Published 2014
    ...碩士 === 國立中正大學 === 資訊工程研究所 === 102 === StarCraft is a Real-Time War Strategy video game developed...
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  16. 36
    by Stoutenburg Tardieu, Cody
    Published 2015
    ... in situ. Nous avons utilisé le jeu de stratégie en temps réel StarCraft comme environnement de simulation...
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  17. 37
    by Byrö, Johannes
    Published 2017
    ... novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft II...
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  18. 38
    by Pentikäinen, Filip, Sahlbom, Albin
    Published 2019
    ... strategy (RTS) game StarCraft 2. The main focus of the thesis is to evaluate the pathfinding capabilities...
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  19. 39
    ... of commonly co-occuring actions. We use the fast-paced, professional eSport StarCraft 2 as a test case...
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