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21by Okun Jared“... was then tested for effectiveness using the ABL AI EISBot (an AI that plays videogames) and the game of StarCraft...”
Published 2016-01-01
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22“... for rehabilitation. In the thesis, we use well-known StarCraft game as an example applied with Kinect somatosensory...”
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26“...) games, StarCraft Brood War and Glest. The LSCAPI evaluation proved superiority over LSPI in time, policy...”
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29“...Since the release of BWAPI in 2009, StarCraft has taken the position as the leading platform...”
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30“...碩士 === 輔仁大學 === 資訊工程學系 === 100 === Recently, Real-Time Strategy (RTS) games, such as Star Craft...”
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31“...Since 2010, annual StarCraft artificial intelligence (AI) competitions have promoted...”
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33“... that methodology asymmetric potential field was applied on StarCraft bot by using the BWAPI. Experiment was also...”
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34by Lin Po-Hong, 林泊宏“... game participation、information consumption、behavior and satisfaction of 《Star Craft II》players...”
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35“...碩士 === 國立中正大學 === 資訊工程研究所 === 102 === StarCraft is a Real-Time War Strategy video game developed...”
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36by Stoutenburg Tardieu, Cody“... in situ. Nous avons utilisé le jeu de stratégie en temps réel StarCraft comme environnement de simulation...”
Published 2015
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37by Byrö, Johannes“... novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft II...”
Published 2017
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38“... strategy (RTS) game StarCraft 2. The main focus of the thesis is to evaluate the pathfinding capabilities...”
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39“... of commonly co-occuring actions. We use the fast-paced, professional eSport StarCraft 2 as a test case...”
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