Showing 1 - 20 results of 191 for search '"Nintendo Research ', query time: 1.72s Refine Results
  1. 1
    by Jo-Wan Cheng, 程若婉
    Published 2008
    ... strategy analytic tools in researches and practices. The success and failure of the Nintendo’s product...
    Get full text
    Others
  2. 2
    by Liou-Hong Jhou, 周柳宏
    Published 2015
    ... video game industrial leader, Nintendo, releases its “Super Famicom”. Until now, video game industry’s...
    Get full text
    Others
  3. 3
    by Hui-Shuo Kung, 龔慧碩
    Published 2007
    ... disruptive product case –Nintendo’s Wii console as our research case and based on the previous frameworks...
    Get full text
    Others
  4. 4
    by Beckett, Andrew 1984-
    Published 2013
    ... is prohibitive. However, if the research intent is purely to develop a vehicle maneuvering controller...
    Get full text
    Others
  5. 5
  6. 6
  7. 7
    ... living skills, learning progresses, and social interaction. Hence, this research intends to apply...
    Get full text
    Others
  8. 8
    by Ho-San Chin, 金禾山
    Published 2009
    ... utilized to analyze Nintendo’s patent strategy. This research finds that Nintendo adopts the patent...
    Get full text
    Others
  9. 9
    by SHIH, SHU-HSUN, 施述巽
    Published 2019
    ... Nintendo Switch on movement training for students with special needs. The experimental design adopts...
    Get full text
    Others
  10. 10
  11. 11
    by Lee Juiching, 李瑞清
    Published 2012
    ... growing dramatically and continues to boom. This research paper will explore the competitions between...
    Get full text
    Others
  12. 12
  13. 13
    by Wen-chih Chen, 陳玟池
    Published 2011
    ... children. Researcher use three digital games to train ADHD children in the experiment, there are: Wii Play...
    Get full text
    Others
  14. 14
    by Yu-Ming Chang, 張祐銘
    Published 2010
    ... the application of learning, training, and advertising, with entertainment. This research is accomplished...
    Get full text
    Others
  15. 15
    ...Objectives: To evaluate the feasibility of the Nintendo WiiFit™ as an adjunct to usual therapy...
    Get full text
    Article
  16. 16
    ...The Nintendo Wii balance board (WBB) has generated significant interest in its application as a...
    Get full text
    Article
  17. 17
    by Tzu-Chun Yu, 余姿君
    Published 2008
    ...碩士 === 國立臺中技術學院 === 事業經營研究所 === 96 === Purpose –Scholars previously researched on-line games...
    Get full text
    Others
  18. 18
  19. 19
    ... randomized controlled trials in each population. Further research is therefore required....
    Get full text
    Article
  20. 20