Showing 61 - 80 results of 116 for search '"Freemium"', query time: 0.50s Refine Results
  1. 61
    ..., freemium monetization concept supporting features and application features for effective customer retention...
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  2. 62
    by Po-Yu Li, 李柏諭
    Published 2014
    ... killer app. Nowadays, most cloud service providers uses freemium model, which combines free and premium...
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  3. 63
    ... of business. Especially the new digital environment marketing, freemium monetization concept supporting...
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  4. 64
    by Kim, Yena Stephanie
    Published 2015
    .... The second essay concerns the widely used ``freemium" pricing strategy by electronic content providers...
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  5. 65
    by MEKOUAR, ALI, POHILJ, DINO
    Published 2015
    ... using the two forms of free business models: freemium and free based on a multi-sided platform. Software...
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  6. 66
    by CHANG, RUI-MIN, 張瑞敏
    Published 2018
    ... of mobile games adopt Freemium model selling virtual product in games as their revenue model. While research...
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  7. 67
    by Yen-Chieh Huang, 黃彥傑
    Published 2014
    ... of will. In addition, user has relatively high degree of acceptance of direct cross-subsidies and freemium...
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  8. 68
    by Yi-Chuan Lin, 林益全
    Published 2017
    ... platform. We empirically examine how the revenue model (paid, free, or freemium) adopted for a given app...
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  9. 69
    by Filip Jauce, 樂斐力
    Published 2012
    ..., while freemium business model proved to be the most popular choice. As a result of customer base...
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  10. 70
    by Karlsson, Kristin, Wranne, Johan
    Published 2017
    ... på kommande betalningar. Därefter diskuterades freemium-modellen och dess egenskaper, vilken är lik...
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  11. 71
    by Bertini, M., Reisman, R.
    Published 2018
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  12. 72
    by Xavier Carbonell
    Published 2020-09-01
    ... of effects, age of the most affected population, freemium vs. pay-to-play games, the risk of pathologizing...
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  13. 73
    by Barnell, Max
    Published 2014
    ... at, free-to-play, adding downloadable content to existing games, freemium and premium games. This thesis...
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  14. 74
    by Rose M. Baker, David L. Passmore
    Published 2016-05-01
    ...-subsidy, third-party, “freemium”, nonmonetary). Although the MOOC movement has experienced growing pains...
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  15. 75
    ...-supported, freemium, gift economy, free to enterprise, free at first, and accumulated free.   In practice...
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  16. 76
    ... the effectiveness of serious games in the world of education. Then we propose a study on the Freemium model which we...
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  17. 77
  18. 78
    by Li, Min-Jhe, 李旻哲
    Published 2017
    ... Model than Freemium Model and non-Free Economics marketing. (2)The high and low level of perceived risk...
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  19. 79
    by I-Cheng Hsu, 徐一正
    Published 2017
    ...碩士 === 國立中央大學 === 資訊管理學系 === 105 === The rise of the Freemium business model and the proliferation...
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  20. 80
    by Rathburn, Evie Amanda
    Published 2016
    ..., and the implementation of “freemium” business models, new revenue streams exclusive to this interactive entertainment...
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