Exploring learners' Acceptance and Attitude towards Mobile Assisted Language Learning (MALL)

Two main reasons contributing to the lack of mastery in English grammar by students are their apprehension towards the subject and their difficulty understanding tenses. To alleviate the fear and trigger learners' interest in learning grammar, an interactive digital board game was designed via...

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Bibliographic Details
Main Authors: Abas, H (Author), Ling, LM (Author), Manap, NA (Author), Paris, TNST (Author)
Format: Article
Language:English
Published: 2021
Subjects:
Online Access:View Fulltext in Publisher
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245 1 0 |a Exploring learners' Acceptance and Attitude towards Mobile Assisted Language Learning (MALL) 
260 0 |c 2021 
856 |z View Fulltext in Publisher  |u https://doi.org/10.21834/ebpj.v6i16.2734 
520 3 |a Two main reasons contributing to the lack of mastery in English grammar by students are their apprehension towards the subject and their difficulty understanding tenses. To alleviate the fear and trigger learners' interest in learning grammar, an interactive digital board game was designed via MALL targeted at TESL students. This paper aims to explore these students' perceptions of the game. The game uses the Theory of Variation as a theoretical basis that acknowledges that discernment is a function of variation. A questionnaire and interviews were administered to the students. The findings show that the game helps enhance grammar learning. 
650 0 4 |a Digital board game 
650 0 4 |a Grammar 
650 0 4 |a Mobile Assisted Language Learning 
650 0 4 |a Variation theory 
700 1 0 |a Abas, H  |e author 
700 1 0 |a Ling, LM  |e author 
700 1 0 |a Manap, NA  |e author 
700 1 0 |a Paris, TNST  |e author