Benchmarking hybrid algorithms for distributed constraint optimisation games

In this paper, we consider algorithms for distributed constraint optimisation problems (DCOPs). Using a potential game characterisation of DCOPs, we decompose eight DCOP algorithms, taken from the game theory and computer science literatures, into their salient components. We then use these componen...

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Bibliographic Details
Main Authors: Chapman, Archie (Author), Rogers, Alex (Author), Jennings, Nick (Author)
Format: Article
Language:English
Published: 2011.
Subjects:
Online Access:Get fulltext
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100 1 0 |a Chapman, Archie  |e author 
700 1 0 |a Rogers, Alex  |e author 
700 1 0 |a Jennings, Nick  |e author 
245 0 0 |a Benchmarking hybrid algorithms for distributed constraint optimisation games 
260 |c 2011. 
856 |z Get fulltext  |u https://eprints.soton.ac.uk/270982/1/fulltext.pdf 
520 |a In this paper, we consider algorithms for distributed constraint optimisation problems (DCOPs). Using a potential game characterisation of DCOPs, we decompose eight DCOP algorithms, taken from the game theory and computer science literatures, into their salient components. We then use these components to construct three novel hybrid algorithms. Finally, we empirical evaluate all eleven algorithms, in terms of solution quality, timeliness and communication resources used, in a series of graph colouring experiments. Our experimental results show the existence of several performance trade-offs (such as quick convergence to a solution, but with a cost of high communication needs), which may be exploited by a system designer to tailor a DCOP algorithm to suit their mix of requirements. 
655 7 |a Article