When the game becomes serious; what are the rights and responsibilities for and of the learner's avatar?
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate and act. In these 3D immersive (3Di) environments the learner adopts an avatar and becomes the new persona they devise. The immersive element results directly from the cognitive, dextrous, social and em...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
2010-10.
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Subjects: | |
Online Access: | Get fulltext |