Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion

In the perception of self-motion, visual cues originating from an embodied humanoid avatar seen from a first-person perspective (1st-PP) are processed in the same way as those originating from a person’s own body. Here, we sought to determine whether the user’s and avatar’s bodies in virtual reality...

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Bibliographic Details
Main Authors: Barra, J. (Author), Giroux, M. (Author), Graff, C. (Author), Guerraz, M. (Author)
Format: Article
Language:English
Published: Springer 2021
Subjects:
Online Access:View Fulltext in Publisher
LEADER 02891nam a2200409Ia 4500
001 10.3758-s13414-021-02276-3
008 220427s2021 CNT 000 0 und d
020 |a 19433921 (ISSN) 
245 1 0 |a Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion 
260 0 |b Springer  |c 2021 
856 |z View Fulltext in Publisher  |u https://doi.org/10.3758/s13414-021-02276-3 
520 3 |a In the perception of self-motion, visual cues originating from an embodied humanoid avatar seen from a first-person perspective (1st-PP) are processed in the same way as those originating from a person’s own body. Here, we sought to determine whether the user’s and avatar’s bodies in virtual reality have to be colocalized for this visual integration. In Experiment 1, participants saw a whole-body avatar in a virtual mirror facing them. The mirror perspective could be supplemented with a fully visible 1st-PP avatar or a suggested one (with the arms hidden by a virtual board). In Experiment 2, the avatar was viewed from the mirror perspective or a third-person perspective (3rd-PP) rotated 90° left or right. During an initial embodiment phase in both experiments, the avatar’s forearms faithfully reproduced the participant’s real movements. Next, kinaesthetic illusions were induced on the static right arm from the vision of passive displacements of the avatar’s arms enhanced by passive displacement of the participant’s left arm. Results showed that this manipulation elicited kinaesthetic illusions regardless of the avatar’s perspective in Experiments 1 and 2. However, illusions were more likely to occur when the mirror perspective was supplemented with the view of the 1st-PP avatar’s body than with the mirror perspective only (Experiment 1), just as they are more likely to occur in the latter condition than with the 3rd-PP (Experiment 2). Our results show that colocalization of the user’s and avatar’s bodies is an important, but not essential, factor in visual integration for self-motion perception. © 2021, The Psychonomic Society, Inc. 
650 0 4 |a association 
650 0 4 |a Avatar 
650 0 4 |a Cues 
650 0 4 |a Embodiment 
650 0 4 |a First-person perspective 
650 0 4 |a human 
650 0 4 |a Humans 
650 0 4 |a illusion 
650 0 4 |a Illusions 
650 0 4 |a Kinaesthesia 
650 0 4 |a Movement 
650 0 4 |a movement (physiology) 
650 0 4 |a Multisensory integration 
650 0 4 |a self concept 
650 0 4 |a Self Concept 
650 0 4 |a Third-person perspective 
650 0 4 |a virtual reality 
650 0 4 |a Virtual Reality 
650 0 4 |a vision 
650 0 4 |a Visual Perception 
700 1 |a Barra, J.  |e author 
700 1 |a Giroux, M.  |e author 
700 1 |a Graff, C.  |e author 
700 1 |a Guerraz, M.  |e author 
773 |t Attention, Perception, and Psychophysics