Autonomous Exploration of Unknown Indoor Environments for High‐Quality Mapping Using Feature‐Based RGB‐D SLAM

Simultaneous localization and mapping (SLAM) system‐based indoor mapping using autonomous mobile robots in unknown environments is crucial for many applications, such as rescue scenarios, utility tunnel monitoring, and indoor 3D modeling. Researchers have proposed various strategies to obtain full c...

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Bibliographic Details
Main Authors: Chen, W. (Author), Eldemiry, A. (Author), Li, Y. (Author), Wen, C.-Y (Author), Zou, Y. (Author)
Format: Article
Language:English
Published: MDPI 2022
Subjects:
Online Access:View Fulltext in Publisher
LEADER 02876nam a2200445Ia 4500
001 10.3390-s22145117
008 220718s2022 CNT 000 0 und d
020 |a 14248220 (ISSN) 
245 1 0 |a Autonomous Exploration of Unknown Indoor Environments for High‐Quality Mapping Using Feature‐Based RGB‐D SLAM 
260 0 |b MDPI  |c 2022 
856 |z View Fulltext in Publisher  |u https://doi.org/10.3390/s22145117 
520 3 |a Simultaneous localization and mapping (SLAM) system‐based indoor mapping using autonomous mobile robots in unknown environments is crucial for many applications, such as rescue scenarios, utility tunnel monitoring, and indoor 3D modeling. Researchers have proposed various strategies to obtain full coverage while minimizing exploration time; however, mapping quality factors have not been considered. In fact, mapping quality plays a pivotal role in 3D modeling, especially when using low‐cost sensors in challenging indoor scenarios. This study proposes a novel exploration algorithm to simultaneously optimize exploration time and mapping quality using a low‐cost RGB‐D camera. Feature‐based RGB‐D SLAM is utilized due to its various advantages, such as low computational cost and dense real‐time reconstruction ability. Subsequently, our novel exploration strategies consider the mapping quality factors of the RGB‐D SLAM system. Exploration time optimization factors are also considered to set a new optimum goal. Furthermore, a Voronoi path planner is adopted for reliable, maximal obstacle clearance and fixed paths. According to the texture level, three exploration strategies are evaluated in three real‐world environments. We achieve a significant enhancement in mapping quality and exploration time using our proposed exploration strategies compared to the baseline frontier‐based exploration, particularly in a lowtexture environment. © 2022 by the authors. Licensee MDPI, Basel, Switzerland. 
650 0 4 |a 3-D mapping 
650 0 4 |a 3d mapping quality 
650 0 4 |a 3D mapping quality 
650 0 4 |a 3D modeling 
650 0 4 |a autonomous exploration 
650 0 4 |a Autonomous exploration 
650 0 4 |a Costs 
650 0 4 |a Exploration strategies 
650 0 4 |a Feature-based 
650 0 4 |a Indoor positioning systems 
650 0 4 |a Localisation Systems 
650 0 4 |a Mapping 
650 0 4 |a mobile robots 
650 0 4 |a Mobile robots 
650 0 4 |a Navigation 
650 0 4 |a RGB‐D simultaneous localization and mapping 
650 0 4 |a RGB‐D SLAM 
650 0 4 |a Simultaneous localization and mapping 
650 0 4 |a Textures 
650 0 4 |a Three dimensional computer graphics 
650 0 4 |a Voronoi 
650 0 4 |a Voronoi planner 
700 1 |a Chen, W.  |e author 
700 1 |a Eldemiry, A.  |e author 
700 1 |a Li, Y.  |e author 
700 1 |a Wen, C.-Y.  |e author 
700 1 |a Zou, Y.  |e author 
773 |t Sensors