Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson’s Disease Patients

Parkinson’s disease (PD) is a neurological disorder that usually appears in the 6th decade of life and affects up to 2% of older people (65 years and older). Its therapeutic management is complex and includes not only pharmacological therapies but also physiotherapy. Exercise therapies have shown go...

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Bibliographic Details
Main Authors: Campo-Prieto, P. (Author), Cancela-Carral, J.M (Author), Rodríguez-Fuentes, G. (Author)
Format: Article
Language:English
Published: MDPI 2022
Subjects:
Online Access:View Fulltext in Publisher
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008 220510s2022 CNT 000 0 und d
020 |a 14248220 (ISSN) 
245 1 0 |a Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson’s Disease Patients 
260 0 |b MDPI  |c 2022 
856 |z View Fulltext in Publisher  |u https://doi.org/10.3390/s22093302 
520 3 |a Parkinson’s disease (PD) is a neurological disorder that usually appears in the 6th decade of life and affects up to 2% of older people (65 years and older). Its therapeutic management is complex and includes not only pharmacological therapies but also physiotherapy. Exercise therapies have shown good results in disease management in terms of rehabilitation and/or maintenance of physical and functional capacities, which is important in PD. Virtual reality (VR) could promote physical activity in this population. We explore whether a commercial wearable head-mounted display (HMD) and the selected VR exergame could be suitable for people with mild–moderate PD. In all, 32 patients (78.1% men; 71.50 ± 11.80 years) were a part of the study. Outcomes were evaluated using the Simulator Sickness Questionnaire (SSQ), the System Usability Scale (SUS), the Game Experience Questionnaire (GEQ post-game module), an ad hoc satisfaction questionnaire, and perceived effort. A total of 60 sessions were completed safely (without adverse effects (no SSQ symptoms) and with low scores in the negative experiences of the GEQ (0.01–0.09/4)), satisfaction opinions were positive (88% considered the training “good” or “very good”), and the average usability of the wearable HMD was good (75.16/100). Our outcomes support the feasibility of a boxing exergame combined with a wearable commercial HMD as a suitable physical activity for PD and its applicability in different environments due to its safety, usability, low cost, and small size. Future research is needed focusing on postural instability, because it seems to be a symptom that could have an impact on the success of exergaming programs aimed at PD. © 2022 by the authors. Licensee MDPI, Basel, Switzerland. 
650 0 4 |a Disease control 
650 0 4 |a disease management 
650 0 4 |a Disease management 
650 0 4 |a Exergames 
650 0 4 |a Head-mounted-displays 
650 0 4 |a Helmet mounted displays 
650 0 4 |a movement/mobility 
650 0 4 |a Movement/mobility 
650 0 4 |a neurological disorders 
650 0 4 |a Neurological disorders 
650 0 4 |a Neurology 
650 0 4 |a Parkinson´s disease 
650 0 4 |a Patient rehabilitation 
650 0 4 |a Patient treatment 
650 0 4 |a physical activity 
650 0 4 |a Physical activity 
650 0 4 |a physio-therapy 
650 0 4 |a rehabilitation 
650 0 4 |a Simulator sickness 
650 0 4 |a Surveys 
650 0 4 |a upper limb function 
650 0 4 |a Upper-limb function 
650 0 4 |a Virtual reality 
650 0 4 |a Virtual reality exposure therapies 
650 0 4 |a virtual reality exposure therapy 
650 0 4 |a wearable technology 
650 0 4 |a Wearable technology 
700 1 |a Campo-Prieto, P.  |e author 
700 1 |a Cancela-Carral, J.M.  |e author 
700 1 |a Rodríguez-Fuentes, G.  |e author 
773 |t Sensors