Gamification and control of nitinol based ankle rehabilitation robot

Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses t...

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Bibliographic Details
Main Authors: Gopalai, A.A (Author), Gouwanda, D. (Author), Hanapiah, F.A (Author), Hau, C.T (Author), Low, C.Y (Author)
Format: Article
Language:English
Published: MDPI 2021
Series:Biomimetics
Subjects:
Online Access:View Fulltext in Publisher
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LEADER 02324nam a2200253Ia 4500
001 10.3390-biomimetics6030053
008 220121s2021 CNT 000 0 und d
020 |a 23137673 (ISSN) 
245 1 0 |a Gamification and control of nitinol based ankle rehabilitation robot 
260 0 |b MDPI  |c 2021 
490 1 |a Biomimetics 
650 0 4 |a Ankle rehabilitation 
650 0 4 |a Nitinol 
650 0 4 |a Rehabilitation game 
650 0 4 |a Rehabilitation robot 
856 |z View Fulltext in Publisher  |u https://doi.org/10.3390/biomimetics6030053 
856 |z View in Scopus  |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115749740&doi=10.3390%2fbiomimetics6030053&partnerID=40&md5=046e7662145ad4bc36508c91da709361 
520 3 |a Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of robots and games can complement the existing practices, provide an engaging environment for the patient and alleviate the physiotherapist’s workload. This paper presents an ankle rehabilitation robot that uses two nitinol wire actuators and a Pong game to provide foot plantarflexion and dorsiflexion exercises. Nitinol is a type of smart material that has high volumetric mechanical energy density and can produce translational motion. A two-state discrete antagonistic control is proposed to manipulate the actuators. The system was tested on healthy participants and stroke patients. The results showed that the robot was safe and compliant. The robot did not forcefully plantarflex or dorsiflex the foot when the participant exerted opposing force. The actuators worked antagonistically to flex to the foot as intended, in sync with the up and down motions of the player’s bat in the game. These behaviors demonstrated the feasibility of a nitinol-based ankle rehabilitation robot and a simple and yet intuitive game in providing interactive rehabilitation exercise. The robot is expected to enhance the patient’s experience, participation and compliance to the rehabilitation routine and to quantitatively monitor the patient’s recovery progress. © 2021 by the authors. Licensee MDPI, Basel, Switzerland. 
700 1 0 |a Gopalai, A.A.  |e author 
700 1 0 |a Gouwanda, D.  |e author 
700 1 0 |a Hanapiah, F.A.  |e author 
700 1 0 |a Hau, C.T.  |e author 
700 1 0 |a Low, C.Y.  |e author 
773 |t Biomimetics