Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pande...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Accent Social and Welfare Society
2021
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Series: | International Journal of Advanced Technology and Engineering Exploration
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Subjects: | |
Online Access: | View Fulltext in Publisher View in Scopus |
LEADER | 02341nam a2200277Ia 4500 | ||
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001 | 10.19101-IJATEE.2020.S1762118 | ||
008 | 220121s2021 CNT 000 0 und d | ||
020 | |a 23945443 (ISSN) | ||
245 | 1 | 0 | |a Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic |
260 | 0 | |b Accent Social and Welfare Society |c 2021 | |
490 | 1 | |a International Journal of Advanced Technology and Engineering Exploration | |
650 | 0 | 4 | |a Covid-19 |
650 | 0 | 4 | |a Malay and Islamic world museum |
650 | 0 | 4 | |a Non-immersive |
650 | 0 | 4 | |a Tourism |
650 | 0 | 4 | |a Virtual reality |
856 | |z View Fulltext in Publisher |u https://doi.org/10.19101/IJATEE.2020.S1762118 | ||
856 | |z View in Scopus |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-85101809405&doi=10.19101%2fIJATEE.2020.S1762118&partnerID=40&md5=964a845b65eaa75274f8bccc14d8ea80 | ||
520 | 3 | |a This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pandemic. Thus, we have developed NIVR to attract the tourist or anyone interested in knowing more in-depth information about the heritage culture available in the museum. The application was designed in the 3D environment platform and focused on the Malay warfare weapons, Keris, Lembing, Tumbuk Lada, and Tekpi. We evaluate the motivation of NIVR, particularly towards user experience on the functionality and system usability score. As a result, the system features are functioning, and we manage to get a usability score of 77.08%, which rating as a good score. It means that the NIVR for Malay and Islamic World Museum Malacca system has good system usability since the user can learn more about the artifacts compared to the physical museum where they can only view the artifacts outside the glass container. © 2021 Khyrina Airin Fariza Abu Samah et al. | |
700 | 1 | 0 | |a Afandi, M.A.R. |e author |
700 | 1 | 0 | |a Nasaruddin, N.I.S. |e author |
700 | 1 | 0 | |a Rahim, N.Z.A. |e author |
700 | 1 | 0 | |a Rum, S.F.M. |e author |
700 | 1 | 0 | |a Samah, K.A.F.A. |e author |
700 | 1 | 0 | |a Saman, F.I. |e author |
773 | |t International Journal of Advanced Technology and Engineering Exploration |