Depictions of Female Protagonists in Digital Games: A Narrative Analysis of 2013 DICE Award-Winning Digital Games

Digital games historically hold a spotty record on gender depictions. The lack of depth in female characters has long been the norm; however, an increasing number of female protagonists are headlining games. This study used narrative theory to examine depictions of four female protagonists in four 2...

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Bibliographic Details
Main Authors: Jenkins, J. (Author), Morrison, A. (Author), Perreault, G.P (Author), Perreault, M.F (Author)
Format: Article
Language:English
Published: SAGE Publications Inc. 2018
Subjects:
Online Access:View Fulltext in Publisher
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245 1 0 |a Depictions of Female Protagonists in Digital Games: A Narrative Analysis of 2013 DICE Award-Winning Digital Games 
260 0 |b SAGE Publications Inc.  |c 2018 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1177/1555412016679584 
520 3 |a Digital games historically hold a spotty record on gender depictions. The lack of depth in female characters has long been the norm; however, an increasing number of female protagonists are headlining games. This study used narrative theory to examine depictions of four female protagonists in four 2013 Design, Innovate, Communicate, Entertain Award-Winning Digital Games: The Last of Us, Bioshock Infinite, Tomb Raider, and Beyond: Two Souls. Studying these media depictions provides context for how women’s stories are recorded in society. Stereotype subversions largely occur within familiar game narratives, and the female protagonists were still largely limited and defined by male figures in the games. © The Author(s) 2016. 
650 0 4 |a Beyond: Two Souls 
650 0 4 |a Bioshock Infinite 
650 0 4 |a digital games 
650 0 4 |a gender 
650 0 4 |a narrative 
650 0 4 |a narrative theory 
650 0 4 |a The Last of Us 
650 0 4 |a Tomb Raider 
700 1 |a Jenkins, J.  |e author 
700 1 |a Morrison, A.  |e author 
700 1 |a Perreault, G.P.  |e author 
700 1 |a Perreault, M.F.  |e author 
773 |t Games and Culture