Obstacle crossing in a virtual environment transfers to a real environment

Obstacle crossing, such as stepping over a curb, becomes more challenging with natural aging and could lead to obstacle-related trips and falls. To reduce fall-risk, obstacle training programs using physical obstacles have been developed, but come with space and human resource constraints. These bar...

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Bibliographic Details
Main Authors: Kuznetsov, N.A (Author), LoJacono, C.T (Author), MacPherson, R.P (Author), Raisbeck, L.D (Author), Rhea, C.K (Author), Ross, S.E (Author)
Format: Article
Language:English
Published: Human Kinetics Publishers Inc. 2018
Subjects:
Online Access:View Fulltext in Publisher
LEADER 02238nam a2200253Ia 4500
001 10.1123-jmld.2017-0019
008 220706s2018 CNT 000 0 und d
020 |a 23253193 (ISSN) 
245 1 0 |a Obstacle crossing in a virtual environment transfers to a real environment 
260 0 |b Human Kinetics Publishers Inc.  |c 2018 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1123/jmld.2017-0019 
520 3 |a Obstacle crossing, such as stepping over a curb, becomes more challenging with natural aging and could lead to obstacle-related trips and falls. To reduce fall-risk, obstacle training programs using physical obstacles have been developed, but come with space and human resource constraints. These barriers could be removed by using a virtual obstacle crossing training program, but only if the learned gait characteristics transfer to a real environment. We examined whether virtual environment obstacle crossing behavior is transferred to crossing real environment obstacles. Forty participants (n = 20 younger adults and n = 20 older adults) completed two sessions of virtual environment obstacle crossing, which was preceded and followed by one session of real environment obstacle crossing. Participants learned to cross the virtual obstacle more safely and that change in behavior was transferred to the real environment via increased foot clearance and alterations in foot placement before and after the real environment obstacle. Further, while both age groups showed transfer to the real environment task, they differed on the limb in which their transfer effects applied. This suggests it is plausible to use virtual reality training to enhance gait characteristics in the context of obstacle avoidance, potentially leading to a novel way to reduce fall-risk. © 2018 Human Kinetics, Inc. 
650 0 4 |a Foot clearance 
650 0 4 |a Foot placement 
650 0 4 |a Obstacle avoidance 
650 0 4 |a Peak foot elevation 
650 0 4 |a Skill transfer 
700 1 |a Kuznetsov, N.A.  |e author 
700 1 |a LoJacono, C.T.  |e author 
700 1 |a MacPherson, R.P.  |e author 
700 1 |a Raisbeck, L.D.  |e author 
700 1 |a Rhea, C.K.  |e author 
700 1 |a Ross, S.E.  |e author 
773 |t Journal of Motor Learning and Development