A tale of two frames: Exploring the role of framing in the use discontinuance of volitionally adopted technology

The discontinuance of volitional IS (i.e., information systems adopted, used and discontinued at will) has recently attracted remarkable attention from academics and practitioners alike. However, most research to date has been ahistorical. Ignoring the temporal progression can be problematic when th...

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Bibliographic Details
Main Authors: Soliman, W. (Author), Tuunainen, V.K (Author)
Format: Article
Language:English
Published: John Wiley and Sons Inc 2022
Subjects:
Online Access:View Fulltext in Publisher
LEADER 02609nam a2200265Ia 4500
001 10.1111-isj.12355
008 220425s2022 CNT 000 0 und d
020 |a 13501917 (ISSN) 
245 1 0 |a A tale of two frames: Exploring the role of framing in the use discontinuance of volitionally adopted technology 
260 0 |b John Wiley and Sons Inc  |c 2022 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1111/isj.12355 
520 3 |a The discontinuance of volitional IS (i.e., information systems adopted, used and discontinued at will) has recently attracted remarkable attention from academics and practitioners alike. However, most research to date has been ahistorical. Ignoring the temporal progression can be problematic when the phenomenon under investigation is dynamic and evolving. To balance this, we adopt a stage modelling approach to understand the process ending with the technology use being discontinued by users of a popular crowdsourcing platform. Two questions guided our investigation: (1) Why do users discontinue using an IS they have volitionally adopted and used? (2) How does IS discontinuance occur over time in such context? We develop a stage model demonstrating that five stages are critical in understanding IS discontinuance: IS framing, goal pursuit, frame disruption, dormancy and quitting, after which possible switching denotes a new cycle. Furthermore, we identify two frames that help us understand why different users interpret and evaluate the technology differently – namely, the gain frame and the hedonic frame. On one hand, a gain frame is linked to the goal of improving one's resources and thus directs the user's attention to the technology's instrumental value. On the other hand, a hedonic frame is linked to the goal of having fun and thus directs the user's attention to the technology's enjoyment value. But, most importantly, we show that the technology's use lifecycle as a whole from initial use to discontinuance is shaped and guided by the user's dominant frame. Our insights elicit a number of important theoretical and practical implications. © 2021 The Authors. Information Systems Journal published by John Wiley & Sons Ltd. 
650 0 4 |a Adopted technology 
650 0 4 |a Crowdsourcing platforms 
650 0 4 |a Information systems 
650 0 4 |a IS discontinuance 
650 0 4 |a Life cycle 
650 0 4 |a qualitative study 
650 0 4 |a stage model 
650 0 4 |a Stage models 
650 0 4 |a Technology use 
650 0 4 |a volitional IS 
700 1 |a Soliman, W.  |e author 
700 1 |a Tuunainen, V.K.  |e author 
773 |t Information Systems Journal