The Effects of Interaction Mode and Individual Differences on Usability and User Experience of Mobile Augmented Reality Navigation

In the context of the rapid development of navigation technology and the deepening of users’ diversified needs, as an emerging public service, mobile AR (Augmented Reality) navigation is supposed to focus on human-computer interaction and user experience. To extract the influencing factor...

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Bibliographic Details
Main Authors: Han, J. (Author), Hu, S. (Author), Jiang, W. (Author), Rong, L. (Author), Zhang, D. (Author)
Format: Article
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2023
Subjects:
Online Access:View Fulltext in Publisher
View in Scopus
LEADER 03585nam a2200565Ia 4500
001 10.1109-ACCESS.2023.3271522
008 230529s2023 CNT 000 0 und d
020 |a 21693536 (ISSN) 
245 1 0 |a The Effects of Interaction Mode and Individual Differences on Usability and User Experience of Mobile Augmented Reality Navigation 
260 0 |b Institute of Electrical and Electronics Engineers Inc.  |c 2023 
300 |a 1 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1109/ACCESS.2023.3271522 
856 |z View in Scopus  |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-85159720867&doi=10.1109%2fACCESS.2023.3271522&partnerID=40&md5=b79f1d6c72a5878d6bc535c09604c135 
520 3 |a In the context of the rapid development of navigation technology and the deepening of users’ diversified needs, as an emerging public service, mobile AR (Augmented Reality) navigation is supposed to focus on human-computer interaction and user experience. To extract the influencing factors of efficient service of mobile AR navigation, we constructed an experimental method for the usability of mobile AR navigation and the users’ emotional experience based on behavior-emotion analysis. In this study, the user types were divided according to the differences in Mental Cutting Ability and Gender. We explored the effects of Interaction Mode, Mental Cutting Ability, and Gender on the usability of mobile AR navigation and the users’ PAD (Please-Arousal-Dominance) three-dimensional emotion through the objective performance and subjective scoring of users when completing AR navigation tasks. The results showed that the Interaction Mode and Mental Cutting Ability had significant effects on the usability of mobile AR navigation and the users’ emotional experience; the Ease of Learning, Ease of Use in usability indicators, and the Arousal experience of three-dimensional emotion were significantly affected by Gender. Based on the experimental results, we excavated the mechanism of effects between various factors, extracted the behavioral and emotional trends of different types of users, broadened the research scope of mobile AR navigation-related fields, and finally summarized the design strategies from the perspective of human-robot-environment. Author 
650 0 4 |a Augmented reality 
650 0 4 |a Behavioral research 
650 0 4 |a Behavioral science 
650 0 4 |a Behavioral sciences 
650 0 4 |a Behavior-emotion analyse 
650 0 4 |a behavior-emotion analysis 
650 0 4 |a Cutting ability 
650 0 4 |a difference research 
650 0 4 |a Difference research 
650 0 4 |a Emotion analysis 
650 0 4 |a Emotional experiences 
650 0 4 |a Human computer interaction 
650 0 4 |a Machine design 
650 0 4 |a mental cutting ability 
650 0 4 |a Mental cutting ability 
650 0 4 |a mobile AR navigation 
650 0 4 |a Mobile augmented reality 
650 0 4 |a Mobile augmented reality navigation 
650 0 4 |a Navigation 
650 0 4 |a PAD 3D emotional experience 
650 0 4 |a Please-arousal-dominance 3d emotional experience 
650 0 4 |a Task analysis 
650 0 4 |a Three dimensional displays 
650 0 4 |a Three-dimensional display 
650 0 4 |a Three-dimensional displays 
650 0 4 |a Touch screens 
650 0 4 |a Touch sensitive screens 
650 0 4 |a Tracking 
650 0 4 |a usability 
650 0 4 |a Usability 
700 1 0 |a Han, J.  |e author 
700 1 0 |a Hu, S.  |e author 
700 1 0 |a Jiang, W.  |e author 
700 1 0 |a Rong, L.  |e author 
700 1 0 |a Zhang, D.  |e author 
773 |t IEEE Access