Math Learning Environment with Game-Like Elements and Causal Modeling of User Data

Educational games intend to make learning more enjoyable, but at the potential cost of compromising learning efficiency. Therefore, instead of creating educational games, we create learning environment with game-like elements: the elements of games that are engaging. Our approach is to assess each g...

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Bibliographic Details
Main Author: Rai, Dovan
Other Authors: Joseph E. Beck, Advisor
Format: Others
Published: Digital WPI 2011
Subjects:
Online Access:https://digitalcommons.wpi.edu/etd-theses/722
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1721&context=etd-theses
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spelling ndltd-wpi.edu-oai-digitalcommons.wpi.edu-etd-theses-17212019-03-22T05:50:08Z Math Learning Environment with Game-Like Elements and Causal Modeling of User Data Rai, Dovan Educational games intend to make learning more enjoyable, but at the potential cost of compromising learning efficiency. Therefore, instead of creating educational games, we create learning environment with game-like elements: the elements of games that are engaging. Our approach is to assess each game-like element in terms of benefits such as enhancing engagement as well as its costs such as sensory or working memory overload, with a goal of maximizing both engagement and learning. We developed different four versions of a math tutor with different degree of being game-like such as adding narrative and visual feedback. Based on a study with 297 students, we found that students reported more satisfaction with more 'game-like' tutor but we were not able to detect any conclusive difference in learning among the different tutors. We collected student data of various types such as their attitude and enjoyment via surveys, performance within tutor via logging, and learning as measured by a pre/post-test. We created a causal model using software TETRAD and contrast the causal modeling approach to the results we achieve with traditional approaches such as correlation matrix and multiple regression. Relative to traditional approaches, we found that causal modeling did a better job at detecting and representing spurious association, and direct and indirect effects within variables. Causal model, augmented with domain knowledge about likely causal relationships, resulted in much more plausible and interpretable model. We propose a framework for blending exploratory results from causal modeling with randomized controlled studies to validate hypotheses. 2011-05-04T07:00:00Z text application/pdf https://digitalcommons.wpi.edu/etd-theses/722 https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1721&context=etd-theses Masters Theses (All Theses, All Years) Digital WPI Joseph E. Beck, Advisor Charles Rich, Reader Craig E. Wills, Department Head causal modeling educational game math learning environment game-like elements
collection NDLTD
format Others
sources NDLTD
topic causal modeling
educational game
math learning environment
game-like elements
spellingShingle causal modeling
educational game
math learning environment
game-like elements
Rai, Dovan
Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
description Educational games intend to make learning more enjoyable, but at the potential cost of compromising learning efficiency. Therefore, instead of creating educational games, we create learning environment with game-like elements: the elements of games that are engaging. Our approach is to assess each game-like element in terms of benefits such as enhancing engagement as well as its costs such as sensory or working memory overload, with a goal of maximizing both engagement and learning. We developed different four versions of a math tutor with different degree of being game-like such as adding narrative and visual feedback. Based on a study with 297 students, we found that students reported more satisfaction with more 'game-like' tutor but we were not able to detect any conclusive difference in learning among the different tutors. We collected student data of various types such as their attitude and enjoyment via surveys, performance within tutor via logging, and learning as measured by a pre/post-test. We created a causal model using software TETRAD and contrast the causal modeling approach to the results we achieve with traditional approaches such as correlation matrix and multiple regression. Relative to traditional approaches, we found that causal modeling did a better job at detecting and representing spurious association, and direct and indirect effects within variables. Causal model, augmented with domain knowledge about likely causal relationships, resulted in much more plausible and interpretable model. We propose a framework for blending exploratory results from causal modeling with randomized controlled studies to validate hypotheses.
author2 Joseph E. Beck, Advisor
author_facet Joseph E. Beck, Advisor
Rai, Dovan
author Rai, Dovan
author_sort Rai, Dovan
title Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
title_short Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
title_full Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
title_fullStr Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
title_full_unstemmed Math Learning Environment with Game-Like Elements and Causal Modeling of User Data
title_sort math learning environment with game-like elements and causal modeling of user data
publisher Digital WPI
publishDate 2011
url https://digitalcommons.wpi.edu/etd-theses/722
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1721&context=etd-theses
work_keys_str_mv AT raidovan mathlearningenvironmentwithgamelikeelementsandcausalmodelingofuserdata
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