Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics

Trick of the Light is an experiment in strategic game design based on imperfect information in a unique fog of war setting. A hybrid of real-time-strategy, role-playing-game and roguelike genres, the game challenges players to maintain an expansive base system without being able to see anything beyo...

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Bibliographic Details
Main Author: Mason, Zackery
Other Authors: Brian J. Moriarty, Advisor
Format: Others
Published: Digital WPI 2018
Subjects:
Online Access:https://digitalcommons.wpi.edu/etd-theses/519
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1518&context=etd-theses
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spelling ndltd-wpi.edu-oai-digitalcommons.wpi.edu-etd-theses-15182019-03-22T05:49:40Z Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics Mason, Zackery Trick of the Light is an experiment in strategic game design based on imperfect information in a unique fog of war setting. A hybrid of real-time-strategy, role-playing-game and roguelike genres, the game challenges players to maintain an expansive base system without being able to see anything beyond their own limited vision radius. All units, allied or enemy, maintain private memories about what they have seen, and must directly exchange information to keep up to date. The player acts as commander, making decisions and giving orders while dealing with adversaries, sabotage and misinformation. Testing was done to see if the new concepts could be understood in-game and garner any interest for further development, which proved to be positive in both cases despite complaints related to having less direct control over allies. 2018-04-29T07:00:00Z text application/pdf https://digitalcommons.wpi.edu/etd-theses/519 https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1518&context=etd-theses Masters Theses (All Theses, All Years) Digital WPI Brian J. Moriarty, Advisor Dean O'Donnell, Reader Gillian Smith, Reader Unshared vision Fog of war
collection NDLTD
format Others
sources NDLTD
topic Unshared vision
Fog of war
spellingShingle Unshared vision
Fog of war
Mason, Zackery
Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
description Trick of the Light is an experiment in strategic game design based on imperfect information in a unique fog of war setting. A hybrid of real-time-strategy, role-playing-game and roguelike genres, the game challenges players to maintain an expansive base system without being able to see anything beyond their own limited vision radius. All units, allied or enemy, maintain private memories about what they have seen, and must directly exchange information to keep up to date. The player acts as commander, making decisions and giving orders while dealing with adversaries, sabotage and misinformation. Testing was done to see if the new concepts could be understood in-game and garner any interest for further development, which proved to be positive in both cases despite complaints related to having less direct control over allies.
author2 Brian J. Moriarty, Advisor
author_facet Brian J. Moriarty, Advisor
Mason, Zackery
author Mason, Zackery
author_sort Mason, Zackery
title Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
title_short Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
title_full Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
title_fullStr Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
title_full_unstemmed Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
title_sort trick of the light: a game engine for exploring novel fog of war mechanics
publisher Digital WPI
publishDate 2018
url https://digitalcommons.wpi.edu/etd-theses/519
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1518&context=etd-theses
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