Simulation techniques in an artificial society model
"Artificial society" refers to a generic class of agent-based simulation models used to discover global social structures and collective behavior produced by simple local rules and interaction mechanisms. Artificial society models are applicable in a variety of disciplines, including the m...
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ndltd-wm.edu-oai-scholarworks.wm.edu-etd-31962019-05-16T03:22:50Z Simulation techniques in an artificial society model Lawson, Barry Glenn "Artificial society" refers to a generic class of agent-based simulation models used to discover global social structures and collective behavior produced by simple local rules and interaction mechanisms. Artificial society models are applicable in a variety of disciplines, including the modeling of chemical and biological processes, natural phenomena, and complex adaptive systems. We focus on the underlying simulation techniques used in artificial society discrete-event simulation models, including model time evolution and computational performance.;Although for some applications synchronous time evolution is the correct modeling approach, many other applications are better represented using asynchronous time evolution. We claim that asynchronous time evolution can eliminate potential simulation artifacts produced using synchronous time evolution. Using an adaptation of a popular artificial society model, we show that very different output can result based solely on the choice of asynchronous or synchronous time evolution. Based on the event list implementation chosen, the use of discrete-event simulation to incorporate asynchronous time evolution can incur a substantial loss in computational performance. Accordingly, we evaluate select event list implementations within the artificial society simulation model and demonstrate that acceptable performance can be achieved.;In addition to the artificial society model, we show that transforming from a synchronous to an asynchronous system proves beneficial for scheduling resources in a parallel system. We focus on non-FCFS job scheduling policies that permit jobs to backfill, i.e., to move ahead in the queue, given that they do not delay certain previously submitted jobs. Instead of using a single queue of jobs, we propose a simple yet effective backfilling scheduling policy that effectively separates short from long jobs by incorporating multiple queues. By monitoring system performance, our policy adapts its configuration parameters in response to severe changes in the job arrival pattern and/or resource demands. Detailed performance comparisons via simulation using actual parallel workload traces indicate that our proposed policy consistently outperforms traditional backfilling in a variety of contexts. 2002-01-01T08:00:00Z text application/pdf https://scholarworks.wm.edu/etd/1539623405 https://scholarworks.wm.edu/cgi/viewcontent.cgi?article=3196&context=etd © The Author Dissertations, Theses, and Masters Projects English W&M ScholarWorks Computer Sciences |
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Computer Sciences Lawson, Barry Glenn Simulation techniques in an artificial society model |
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"Artificial society" refers to a generic class of agent-based simulation models used to discover global social structures and collective behavior produced by simple local rules and interaction mechanisms. Artificial society models are applicable in a variety of disciplines, including the modeling of chemical and biological processes, natural phenomena, and complex adaptive systems. We focus on the underlying simulation techniques used in artificial society discrete-event simulation models, including model time evolution and computational performance.;Although for some applications synchronous time evolution is the correct modeling approach, many other applications are better represented using asynchronous time evolution. We claim that asynchronous time evolution can eliminate potential simulation artifacts produced using synchronous time evolution. Using an adaptation of a popular artificial society model, we show that very different output can result based solely on the choice of asynchronous or synchronous time evolution. Based on the event list implementation chosen, the use of discrete-event simulation to incorporate asynchronous time evolution can incur a substantial loss in computational performance. Accordingly, we evaluate select event list implementations within the artificial society simulation model and demonstrate that acceptable performance can be achieved.;In addition to the artificial society model, we show that transforming from a synchronous to an asynchronous system proves beneficial for scheduling resources in a parallel system. We focus on non-FCFS job scheduling policies that permit jobs to backfill, i.e., to move ahead in the queue, given that they do not delay certain previously submitted jobs. Instead of using a single queue of jobs, we propose a simple yet effective backfilling scheduling policy that effectively separates short from long jobs by incorporating multiple queues. By monitoring system performance, our policy adapts its configuration parameters in response to severe changes in the job arrival pattern and/or resource demands. Detailed performance comparisons via simulation using actual parallel workload traces indicate that our proposed policy consistently outperforms traditional backfilling in a variety of contexts. |
author |
Lawson, Barry Glenn |
author_facet |
Lawson, Barry Glenn |
author_sort |
Lawson, Barry Glenn |
title |
Simulation techniques in an artificial society model |
title_short |
Simulation techniques in an artificial society model |
title_full |
Simulation techniques in an artificial society model |
title_fullStr |
Simulation techniques in an artificial society model |
title_full_unstemmed |
Simulation techniques in an artificial society model |
title_sort |
simulation techniques in an artificial society model |
publisher |
W&M ScholarWorks |
publishDate |
2002 |
url |
https://scholarworks.wm.edu/etd/1539623405 https://scholarworks.wm.edu/cgi/viewcontent.cgi?article=3196&context=etd |
work_keys_str_mv |
AT lawsonbarryglenn simulationtechniquesinanartificialsocietymodel |
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1719185803682250752 |