Procedural Generation of Dungeon Maps, Missions and Rooms

The present research proposes two procedural content generation approaches for missions and play space in a game with dungeons, and a game prototype developed as a proof of concept for the feasibility of the algorithm and as a test framework for user-based experiments. The first approach will define...

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Bibliographic Details
Main Author: Pereira, Leonardo Tortoro
Other Authors: Toledo, Cláudio Fabiano Motta
Format: Others
Language:en
Published: Biblioteca Digitais de Teses e Dissertações da USP 2018
Subjects:
Online Access:http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-144917/

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