Human Head Stiffness Rendering

The technology of haptics rendering has greatly enriched development in Multimedia applications, such as teleoperation, gaming, medical and etc., because it makes the virtual object touchable by the human operator(s) in real world. Human head stiffness rendering is significant in haptic interactive...

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Bibliographic Details
Main Author: Minggao, Wei
Other Authors: El Saddik, Abdulmotaleb
Language:en
Published: Université d'Ottawa / University of Ottawa 2015
Subjects:
Online Access:http://hdl.handle.net/10393/32743
http://dx.doi.org/10.20381/ruor-4198
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spelling ndltd-uottawa.ca-oai-ruor.uottawa.ca-10393-327432018-01-05T19:02:25Z Human Head Stiffness Rendering Minggao, Wei El Saddik, Abdulmotaleb Multimedia haptics stiffness property rendering models semantic registration adaptive shape modification nonlinear finite element modeling The technology of haptics rendering has greatly enriched development in Multimedia applications, such as teleoperation, gaming, medical and etc., because it makes the virtual object touchable by the human operator(s) in real world. Human head stiffness rendering is significant in haptic interactive applications as it defines the degree of reality in physical interaction of a human avatar created in virtual environment. In a similar research, the haptic rendering approach has two main types: 1) Haptic Information Integration and 2) Deformation Simulation. However, the complexity in anatomic and geometric structure of a human head makes the rendering procedure challenging because of the issues of accuracy and efficiency. In this work, we propose a hybrid method to render the appropriate stiffness property onto a 3D head polygon mesh of an individual user by firstly studying human head's sophisticated deformation behaviour and then rendering such behaviour as the resultant stiffness property on the polygon mesh. The stiffness property is estimated from a semantically registered and shape-adapted skull template mesh as a reference and modeled from soft tissue's deformation behaviour in a nonlinear Finite Element Method (FEM) framework. To render the stiffness property, our method consists of different procedures, including 3D facial landmark detection, models semantic registration using Iterative Closest Point (ICP) technique, adaptive shape modification processed with a modified Weighted Free-Form Deformation (FFD) and FEM Simulation. After the stiffness property is rendered on a head polygon mesh, we perform a user study by inviting participants to experience the haptic feedback rendered from our results. According to the participants' feedback, the head polygon mesh's stiffness property is properly rendered as it satisfies their expectation. 2015-08-20T12:55:19Z 2015-08-20T12:55:19Z 2015 2015 Thesis http://hdl.handle.net/10393/32743 http://dx.doi.org/10.20381/ruor-4198 en Université d'Ottawa / University of Ottawa
collection NDLTD
language en
sources NDLTD
topic Multimedia haptics
stiffness property rendering
models semantic registration
adaptive shape modification
nonlinear finite element modeling
spellingShingle Multimedia haptics
stiffness property rendering
models semantic registration
adaptive shape modification
nonlinear finite element modeling
Minggao, Wei
Human Head Stiffness Rendering
description The technology of haptics rendering has greatly enriched development in Multimedia applications, such as teleoperation, gaming, medical and etc., because it makes the virtual object touchable by the human operator(s) in real world. Human head stiffness rendering is significant in haptic interactive applications as it defines the degree of reality in physical interaction of a human avatar created in virtual environment. In a similar research, the haptic rendering approach has two main types: 1) Haptic Information Integration and 2) Deformation Simulation. However, the complexity in anatomic and geometric structure of a human head makes the rendering procedure challenging because of the issues of accuracy and efficiency. In this work, we propose a hybrid method to render the appropriate stiffness property onto a 3D head polygon mesh of an individual user by firstly studying human head's sophisticated deformation behaviour and then rendering such behaviour as the resultant stiffness property on the polygon mesh. The stiffness property is estimated from a semantically registered and shape-adapted skull template mesh as a reference and modeled from soft tissue's deformation behaviour in a nonlinear Finite Element Method (FEM) framework. To render the stiffness property, our method consists of different procedures, including 3D facial landmark detection, models semantic registration using Iterative Closest Point (ICP) technique, adaptive shape modification processed with a modified Weighted Free-Form Deformation (FFD) and FEM Simulation. After the stiffness property is rendered on a head polygon mesh, we perform a user study by inviting participants to experience the haptic feedback rendered from our results. According to the participants' feedback, the head polygon mesh's stiffness property is properly rendered as it satisfies their expectation.
author2 El Saddik, Abdulmotaleb
author_facet El Saddik, Abdulmotaleb
Minggao, Wei
author Minggao, Wei
author_sort Minggao, Wei
title Human Head Stiffness Rendering
title_short Human Head Stiffness Rendering
title_full Human Head Stiffness Rendering
title_fullStr Human Head Stiffness Rendering
title_full_unstemmed Human Head Stiffness Rendering
title_sort human head stiffness rendering
publisher Université d'Ottawa / University of Ottawa
publishDate 2015
url http://hdl.handle.net/10393/32743
http://dx.doi.org/10.20381/ruor-4198
work_keys_str_mv AT minggaowei humanheadstiffnessrendering
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