Example-based natural three-dimensional expression generation for virtual human faces
This thesis proposes a methodology which produces natural facial expressions for 3D human face models by making use of a databank. Firstly, guided by the specified feature point motions, an approach is introduced for generating facial expressions by blending the examples in an expression databank. T...
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ndltd-uottawa.ca-oai-ruor.uottawa.ca-10393-274352018-01-05T19:07:32Z Example-based natural three-dimensional expression generation for virtual human faces Zhu, Lijia Computer Science. This thesis proposes a methodology which produces natural facial expressions for 3D human face models by making use of a databank. Firstly, guided by the specified feature point motions, an approach is introduced for generating facial expressions by blending the examples in an expression databank. The optimized blending weights are obtained implicitly by Genetic Algorithms (GA). Secondly, a consistent parameterization technique is shown to model the desired structured human face by processing the raw laser-scanned face data. Based on this technique, we construct a facial motion databank consisting of consistent facial meshes. Thirdly, rather than producing novel facial expressions for a different subject from scratch, an efficient method is presented to retarget facial motions from one person to another. Finally, these techniques are combined together to reconstruct the 3D facial motions (surface motions) based on the motion capture data (feature point motions). 2013-11-07T18:14:12Z 2013-11-07T18:14:12Z 2006 2006 Thesis Source: Masters Abstracts International, Volume: 45-05, page: 2537. http://hdl.handle.net/10393/27435 http://dx.doi.org/10.20381/ruor-12083 en 100 p. University of Ottawa (Canada) |
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Computer Science. Zhu, Lijia Example-based natural three-dimensional expression generation for virtual human faces |
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This thesis proposes a methodology which produces natural facial expressions for 3D human face models by making use of a databank. Firstly, guided by the specified feature point motions, an approach is introduced for generating facial expressions by blending the examples in an expression databank. The optimized blending weights are obtained implicitly by Genetic Algorithms (GA). Secondly, a consistent parameterization technique is shown to model the desired structured human face by processing the raw laser-scanned face data. Based on this technique, we construct a facial motion databank consisting of consistent facial meshes. Thirdly, rather than producing novel facial expressions for a different subject from scratch, an efficient method is presented to retarget facial motions from one person to another. Finally, these techniques are combined together to reconstruct the 3D facial motions (surface motions) based on the motion capture data (feature point motions). |
author |
Zhu, Lijia |
author_facet |
Zhu, Lijia |
author_sort |
Zhu, Lijia |
title |
Example-based natural three-dimensional expression generation for virtual human faces |
title_short |
Example-based natural three-dimensional expression generation for virtual human faces |
title_full |
Example-based natural three-dimensional expression generation for virtual human faces |
title_fullStr |
Example-based natural three-dimensional expression generation for virtual human faces |
title_full_unstemmed |
Example-based natural three-dimensional expression generation for virtual human faces |
title_sort |
example-based natural three-dimensional expression generation for virtual human faces |
publisher |
University of Ottawa (Canada) |
publishDate |
2013 |
url |
http://hdl.handle.net/10393/27435 http://dx.doi.org/10.20381/ruor-12083 |
work_keys_str_mv |
AT zhulijia examplebasednaturalthreedimensionalexpressiongenerationforvirtualhumanfaces |
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1718602279482818560 |