Quality of Experience Evaluation for Haptic Multimedia Applications

Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer’s perspective of these applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation metric from the user’s perspective that un...

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Bibliographic Details
Main Author: Hamam, Abdelwahab
Other Authors: El Saddik, Abdulmotaleb
Language:en
Published: Université d'Ottawa / University of Ottawa 2013
Subjects:
QoE
Online Access:http://hdl.handle.net/10393/25490
http://dx.doi.org/10.20381/ruor-3177
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spelling ndltd-uottawa.ca-oai-ruor.uottawa.ca-10393-254902018-01-05T19:01:41Z Quality of Experience Evaluation for Haptic Multimedia Applications Hamam, Abdelwahab El Saddik, Abdulmotaleb Haptics Quality of Experience Virtual Reality User Evaluation QoE tactile feedback Force Feedback Mathematical model evaluation Fuzzy logic evaluation Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer’s perspective of these applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation metric from the user’s perspective that unfortunately has received limited attention from the research community. Assessing the QoE of VR applications reflects the amount of overall satisfaction and benefits gained from the application in addition to laying the foundation for ideal user-centric design in the future. In this thesis, we address certain issues and concerns regarding QoE of virtual environments. In essence, we propose a taxonomy for the evaluation of the QoE for multimedia applications and in particular VR applications. The taxonomy classifies QoE related parameters into groups. The groups’ organization is generated from the definition we have adopted for the QoE which is the Quality of Service (QoS) plus the user experience (UX). We model this taxonomy using first mathematical modeling based on weighted averages and then a Fuzzy logic Inference System (FIS) to quantitatively measure the QoE of haptic virtual environments. We test both models conducting user study analysis to evaluate the QoE of a VR application. These models serve as engines that facilitate the calculation of QoE with minimal amount of users. We specifically attend to the issue of the new media, haptics, within the context of increasing the QoE of virtual environments (VE). This special attention is important for comparing the effect of tactile and kinesthetic feedback on the QoE. In accordance, we investigate a particular topic that seems to have a colossal effect on QoE throughout our analysis, which is fatigue. Our analysis involved users' studies since the main focus is on the user. The QoE for virtual environments is in its primary stages. This thesis tackles issues that are vital in dealing with and understanding the importance of QoE. The various results suggest a positive user's disposition toward haptics and virtual environments, yet there will always be obstacles and challenges such as fatigue that if minimized will enhance the QoE of haptic-based applications. 2013-08-29T19:50:43Z 2013-08-29T19:50:43Z 2013 2013 Thesis http://hdl.handle.net/10393/25490 http://dx.doi.org/10.20381/ruor-3177 en Université d'Ottawa / University of Ottawa
collection NDLTD
language en
sources NDLTD
topic Haptics
Quality of Experience
Virtual Reality
User Evaluation
QoE
tactile feedback
Force Feedback
Mathematical model evaluation
Fuzzy logic evaluation
spellingShingle Haptics
Quality of Experience
Virtual Reality
User Evaluation
QoE
tactile feedback
Force Feedback
Mathematical model evaluation
Fuzzy logic evaluation
Hamam, Abdelwahab
Quality of Experience Evaluation for Haptic Multimedia Applications
description Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer’s perspective of these applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation metric from the user’s perspective that unfortunately has received limited attention from the research community. Assessing the QoE of VR applications reflects the amount of overall satisfaction and benefits gained from the application in addition to laying the foundation for ideal user-centric design in the future. In this thesis, we address certain issues and concerns regarding QoE of virtual environments. In essence, we propose a taxonomy for the evaluation of the QoE for multimedia applications and in particular VR applications. The taxonomy classifies QoE related parameters into groups. The groups’ organization is generated from the definition we have adopted for the QoE which is the Quality of Service (QoS) plus the user experience (UX). We model this taxonomy using first mathematical modeling based on weighted averages and then a Fuzzy logic Inference System (FIS) to quantitatively measure the QoE of haptic virtual environments. We test both models conducting user study analysis to evaluate the QoE of a VR application. These models serve as engines that facilitate the calculation of QoE with minimal amount of users. We specifically attend to the issue of the new media, haptics, within the context of increasing the QoE of virtual environments (VE). This special attention is important for comparing the effect of tactile and kinesthetic feedback on the QoE. In accordance, we investigate a particular topic that seems to have a colossal effect on QoE throughout our analysis, which is fatigue. Our analysis involved users' studies since the main focus is on the user. The QoE for virtual environments is in its primary stages. This thesis tackles issues that are vital in dealing with and understanding the importance of QoE. The various results suggest a positive user's disposition toward haptics and virtual environments, yet there will always be obstacles and challenges such as fatigue that if minimized will enhance the QoE of haptic-based applications.
author2 El Saddik, Abdulmotaleb
author_facet El Saddik, Abdulmotaleb
Hamam, Abdelwahab
author Hamam, Abdelwahab
author_sort Hamam, Abdelwahab
title Quality of Experience Evaluation for Haptic Multimedia Applications
title_short Quality of Experience Evaluation for Haptic Multimedia Applications
title_full Quality of Experience Evaluation for Haptic Multimedia Applications
title_fullStr Quality of Experience Evaluation for Haptic Multimedia Applications
title_full_unstemmed Quality of Experience Evaluation for Haptic Multimedia Applications
title_sort quality of experience evaluation for haptic multimedia applications
publisher Université d'Ottawa / University of Ottawa
publishDate 2013
url http://hdl.handle.net/10393/25490
http://dx.doi.org/10.20381/ruor-3177
work_keys_str_mv AT hamamabdelwahab qualityofexperienceevaluationforhapticmultimediaapplications
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