Computer Graphics Primitives and the Scan-Line Algorithm
This paper presents the scan-line algorithm which has been implemented on the Lisp Machine. The scan-line algorithm resides beneath a library of primitive software routines which draw more fundamental objects: lines, triangles and rectangles. This routine, implemented in microcode, applies the A(BC)...
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Format: | Others |
Language: | English |
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University of North Texas
1988
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Online Access: | https://digital.library.unt.edu/ark:/67531/metadc500544/ |