HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION

Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, and modeling human body of high fidelity is considered to be a core of this problem. Traditional human shape and motion capture techniques require an array of surrounding cameras or subjects wear refle...

Full description

Bibliographic Details
Main Author: Zhang, Qing
Format: Others
Published: UKnowledge 2015
Subjects:
Online Access:http://uknowledge.uky.edu/cs_etds/39
http://uknowledge.uky.edu/cgi/viewcontent.cgi?article=1043&context=cs_etds
id ndltd-uky.edu-oai-uknowledge.uky.edu-cs_etds-1043
record_format oai_dc
spelling ndltd-uky.edu-oai-uknowledge.uky.edu-cs_etds-10432015-08-14T16:48:04Z HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION Zhang, Qing Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, and modeling human body of high fidelity is considered to be a core of this problem. Traditional human shape and motion capture techniques require an array of surrounding cameras or subjects wear reflective markers, resulting in a limitation of working space and portability. In this dissertation, a complete process is designed from geometric modeling detailed 3D human full body and capturing shape dynamics over time using a flexible setup to guiding clothes/person re-targeting with such data-driven models. As the mechanical movement of human body can be considered as an articulate motion, which is easy to guide the skin animation but has difficulties in the reverse process to find parameters from images without manual intervention, we present a novel parametric model, GMM-BlendSCAPE, jointly taking both linear skinning model and the prior art of BlendSCAPE (Blend Shape Completion and Animation for PEople) into consideration and develop a Gaussian Mixture Model (GMM) to infer both body shape and pose from incomplete observations. We show the increased accuracy of joints and skin surface estimation using our model compared to the skeleton based motion tracking. To model the detailed body, we start with capturing high-quality partial 3D scans by using a single-view commercial depth camera. Based on GMM-BlendSCAPE, we can then reconstruct multiple complete static models of large pose difference via our novel non-rigid registration algorithm. With vertex correspondences established, these models can be further converted into a personalized drivable template and used for robust pose tracking in a similar GMM framework. Moreover, we design a general purpose real-time non-rigid deformation algorithm to accelerate this registration. Last but not least, we demonstrate a novel virtual clothes try-on application based on our personalized model utilizing both image and depth cues to synthesize and re-target clothes for single-view videos of different people. 2015-01-01T08:00:00Z text application/pdf http://uknowledge.uky.edu/cs_etds/39 http://uknowledge.uky.edu/cgi/viewcontent.cgi?article=1043&context=cs_etds Theses and Dissertations--Computer Science UKnowledge 3D Human Body Reconstruction Mesh Deformation BlendSCAPE Gaussian Mixture Model Virtual Try-on Graphics and Human Computer Interfaces
collection NDLTD
format Others
sources NDLTD
topic 3D Human Body Reconstruction
Mesh Deformation
BlendSCAPE
Gaussian Mixture Model
Virtual Try-on
Graphics and Human Computer Interfaces
spellingShingle 3D Human Body Reconstruction
Mesh Deformation
BlendSCAPE
Gaussian Mixture Model
Virtual Try-on
Graphics and Human Computer Interfaces
Zhang, Qing
HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
description Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, and modeling human body of high fidelity is considered to be a core of this problem. Traditional human shape and motion capture techniques require an array of surrounding cameras or subjects wear reflective markers, resulting in a limitation of working space and portability. In this dissertation, a complete process is designed from geometric modeling detailed 3D human full body and capturing shape dynamics over time using a flexible setup to guiding clothes/person re-targeting with such data-driven models. As the mechanical movement of human body can be considered as an articulate motion, which is easy to guide the skin animation but has difficulties in the reverse process to find parameters from images without manual intervention, we present a novel parametric model, GMM-BlendSCAPE, jointly taking both linear skinning model and the prior art of BlendSCAPE (Blend Shape Completion and Animation for PEople) into consideration and develop a Gaussian Mixture Model (GMM) to infer both body shape and pose from incomplete observations. We show the increased accuracy of joints and skin surface estimation using our model compared to the skeleton based motion tracking. To model the detailed body, we start with capturing high-quality partial 3D scans by using a single-view commercial depth camera. Based on GMM-BlendSCAPE, we can then reconstruct multiple complete static models of large pose difference via our novel non-rigid registration algorithm. With vertex correspondences established, these models can be further converted into a personalized drivable template and used for robust pose tracking in a similar GMM framework. Moreover, we design a general purpose real-time non-rigid deformation algorithm to accelerate this registration. Last but not least, we demonstrate a novel virtual clothes try-on application based on our personalized model utilizing both image and depth cues to synthesize and re-target clothes for single-view videos of different people.
author Zhang, Qing
author_facet Zhang, Qing
author_sort Zhang, Qing
title HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
title_short HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
title_full HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
title_fullStr HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
title_full_unstemmed HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION
title_sort high quality human 3d body modeling, tracking and application
publisher UKnowledge
publishDate 2015
url http://uknowledge.uky.edu/cs_etds/39
http://uknowledge.uky.edu/cgi/viewcontent.cgi?article=1043&context=cs_etds
work_keys_str_mv AT zhangqing highqualityhuman3dbodymodelingtrackingandapplication
_version_ 1716817095009763328